BT7_105.cs 5.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT7_105 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Reveal the top 3 cards of your deck. You may play 1 black Digimon card with a play cost of 4 or less among them without paying its memory cost. Trash the remaining cards. Then, place this card in your battle area.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  26. {
  27. if (cardSource.HasCardColor(CardColor.Black))
  28. {
  29. if (cardSource.GetCostItself <= 4)
  30. {
  31. if (cardSource.HasPlayCost)
  32. {
  33. if (cardSource.IsDigimon)
  34. {
  35. return true;
  36. }
  37. }
  38. }
  39. }
  40. }
  41. return false;
  42. }
  43. bool CanUseCondition(Hashtable hashtable)
  44. {
  45. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  46. }
  47. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  48. {
  49. List<CardSource> selectedCards = new List<CardSource>();
  50. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  51. revealCount: 3,
  52. simplifiedSelectCardConditions:
  53. new SimplifiedSelectCardConditionClass[]
  54. {
  55. new SimplifiedSelectCardConditionClass(
  56. canTargetCondition:CanSelectCardCondition,
  57. message: "Select 1 black Digimon card with a play cost of 4 or less.",
  58. mode: SelectCardEffect.Mode.Custom,
  59. maxCount: 1,
  60. selectCardCoroutine: SelectCardCoroutine),
  61. },
  62. remainingCardsPlace: RemainingCardsPlace.Trash,
  63. activateClass: activateClass,
  64. canNoSelect: true
  65. ));
  66. IEnumerator SelectCardCoroutine(CardSource cardSource)
  67. {
  68. selectedCards.Add(cardSource);
  69. yield return null;
  70. }
  71. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  72. cardSources: selectedCards,
  73. activateClass: activateClass,
  74. payCost: false,
  75. isTapped: false,
  76. root: SelectCardEffect.Root.Library,
  77. activateETB: true));
  78. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  79. }
  80. }
  81. if (timing == EffectTiming.OnDeclaration)
  82. {
  83. ActivateClass activateClass = new ActivateClass();
  84. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  85. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  86. cardEffects.Add(activateClass);
  87. string EffectDiscription()
  88. {
  89. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
  90. }
  91. bool CanUseCondition(Hashtable hashtable)
  92. {
  93. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  94. }
  95. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  96. {
  97. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  98. IEnumerator SuccessProcess()
  99. {
  100. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  101. }
  102. }
  103. }
  104. if (timing == EffectTiming.SecuritySkill)
  105. {
  106. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  107. }
  108. return cardEffects;
  109. }
  110. }