BT7_089.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT7_089 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.SecuritySkill)
  14. {
  15. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  16. }
  17. if (timing == EffectTiming.None)
  18. {
  19. bool Condition()
  20. {
  21. return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleArea(card);
  22. }
  23. bool PermanentCondition(Permanent targetPermanent)
  24. {
  25. return targetPermanent == card.PermanentOfThisCard();
  26. }
  27. bool CardSourceCondition(CardSource cardSource)
  28. {
  29. return cardSource.IsDigimon && cardSource.HasCardColor(CardColor.Green);
  30. }
  31. bool RootCondition(SelectCardEffect.Root root)
  32. {
  33. return true;
  34. }
  35. cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect(
  36. changeValue: -1,
  37. permanentCondition: PermanentCondition,
  38. cardCondition: CardSourceCondition,
  39. rootCondition: RootCondition,
  40. isInheritedEffect: false,
  41. card: card,
  42. condition: Condition,
  43. setFixedCost: false));
  44. }
  45. if (timing == EffectTiming.OnDetermineDoSecurityCheck)
  46. {
  47. cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: true, card: card, condition: null));
  48. }
  49. #region Blank ESS
  50. if (timing == EffectTiming.OnEndTurn)
  51. {
  52. ActivateClass activateClass = new ActivateClass();
  53. activateClass.SetUpICardEffect("Placeholder to mark as having inheritable", _ => false, card);
  54. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, "No Effect");
  55. activateClass.SetIsInheritedEffect(true);
  56. activateClass.SetIsBackgroundProcess(true);
  57. cardEffects.Add(activateClass);
  58. IEnumerator ActivateCoroutine(Hashtable hashtable)
  59. {
  60. yield return null;
  61. }
  62. }
  63. #endregion
  64. return cardEffects;
  65. }
  66. }