BT7_102.cs 4.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT7_102 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Suspend 1 of your opponent's Digimon. Then, place this card in your battle area.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  32. {
  33. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  34. {
  35. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  36. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  37. selectPermanentEffect.SetUp(
  38. selectPlayer: card.Owner,
  39. canTargetCondition: CanSelectPermanentCondition,
  40. canTargetCondition_ByPreSelecetedList: null,
  41. canEndSelectCondition: null,
  42. maxCount: maxCount,
  43. canNoSelect: false,
  44. canEndNotMax: false,
  45. selectPermanentCoroutine: null,
  46. afterSelectPermanentCoroutine: null,
  47. mode: SelectPermanentEffect.Mode.Tap,
  48. cardEffect: activateClass);
  49. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  50. }
  51. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  52. }
  53. }
  54. if (timing == EffectTiming.OnDeclaration)
  55. {
  56. ActivateClass activateClass = new ActivateClass();
  57. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  58. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  59. cardEffects.Add(activateClass);
  60. string EffectDiscription()
  61. {
  62. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
  63. }
  64. bool CanUseCondition(Hashtable hashtable)
  65. {
  66. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  67. }
  68. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  69. {
  70. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  71. IEnumerator SuccessProcess()
  72. {
  73. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  74. }
  75. }
  76. }
  77. if (timing == EffectTiming.SecuritySkill)
  78. {
  79. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  80. }
  81. return cardEffects;
  82. }
  83. }