BT7_088.cs 5.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT7_088 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.SecuritySkill)
  14. {
  15. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  16. }
  17. if (timing == EffectTiming.OnEnterFieldAnyone)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Add 1 card from security to hand", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[On Play] You may search your security stack for 1 card with [Hybrid] or [Ten Warriors] in its traits, reveal it, and add it to your hand. If you added a card to your hand, <Recovery +1 (Deck)>. (Place the top card of your deck on top of your security stack.) Then, shuffle your security stack.";
  26. }
  27. bool CanSelectCardCondition(CardSource cardSource)
  28. {
  29. if (cardSource.CardTraits.Contains("Hybrid"))
  30. {
  31. return true;
  32. }
  33. if (cardSource.CardTraits.Contains("Ten Warriors"))
  34. {
  35. return true;
  36. }
  37. if (cardSource.CardTraits.Contains("TenWarriors"))
  38. {
  39. return true;
  40. }
  41. return false;
  42. }
  43. bool CanUseCondition(Hashtable hashtable)
  44. {
  45. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  46. }
  47. bool CanActivateCondition(Hashtable hashtable)
  48. {
  49. if (CardEffectCommons.IsExistOnBattleArea(card))
  50. {
  51. if (card.Owner.SecurityCards.Count >= 1)
  52. {
  53. return true;
  54. }
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. int maxCount = Math.Min(1, card.Owner.SecurityCards.Count(CanSelectCardCondition));
  61. CardSource selectedCard = null;
  62. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  63. selectCardEffect.SetUp(
  64. canTargetCondition: CanSelectCardCondition,
  65. canTargetCondition_ByPreSelecetedList: null,
  66. canEndSelectCondition: null,
  67. canNoSelect: () => true,
  68. selectCardCoroutine: null,
  69. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  70. message: "Select 1 card to add to your hand.",
  71. maxCount: maxCount,
  72. canEndNotMax: false,
  73. isShowOpponent: true,
  74. mode: SelectCardEffect.Mode.AddHand,
  75. root: SelectCardEffect.Root.Security,
  76. customRootCardList: null,
  77. canLookReverseCard: true,
  78. selectPlayer: card.Owner,
  79. cardEffect: activateClass);
  80. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  81. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  82. {
  83. foreach (CardSource cardSource in cardSources)
  84. {
  85. selectedCard = cardSource;
  86. }
  87. if (cardSources.Count >= 1)
  88. {
  89. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  90. player: card.Owner,
  91. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  92. activateClass).ReduceSecurity());
  93. }
  94. yield return null;
  95. }
  96. if (selectedCard != null)
  97. {
  98. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  99. }
  100. ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
  101. card.Owner.SecurityCards = RandomUtility.ShuffledDeckCards(card.Owner.SecurityCards);
  102. }
  103. }
  104. if (timing == EffectTiming.None)
  105. {
  106. bool CardCondition(CardSource cardSource)
  107. {
  108. return cardSource.Owner == card.Owner;
  109. }
  110. bool Condition()
  111. {
  112. if (CardEffectCommons.IsExistOnBattleArea(card))
  113. {
  114. if (CardEffectCommons.IsOpponentTurn(card))
  115. {
  116. return true;
  117. }
  118. }
  119. return false;
  120. }
  121. cardEffects.Add(CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect(
  122. cardCondition: CardCondition,
  123. changeValue: 3000,
  124. isInheritedEffect: true,
  125. card: card,
  126. condition: Condition,
  127. effectName: "Your Security Digimon gains DP +3000"));
  128. }
  129. return cardEffects;
  130. }
  131. }