BT8_016.cs 1.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_016 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool Condition()
  16. {
  17. if (CardEffectCommons.IsExistOnBattleArea(card))
  18. {
  19. if (CardEffectCommons.IsOwnerTurn(card))
  20. {
  21. return true;
  22. }
  23. }
  24. return false;
  25. }
  26. bool PermanentCondition(Permanent permanent)
  27. {
  28. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  29. {
  30. if (permanent.TopCard.ContainsCardName("Tyrannomon"))
  31. {
  32. return true;
  33. }
  34. }
  35. return false;
  36. }
  37. cardEffects.Add(CardEffectFactory.ChangeSAttackStaticEffect(
  38. permanentCondition: PermanentCondition,
  39. changeValue: 1,
  40. isInheritedEffect: false,
  41. card: card,
  42. condition: Condition));
  43. }
  44. if (timing == EffectTiming.None)
  45. {
  46. cardEffects.Add(CardEffectFactory.ChangeSelfSAttackStaticEffect(changeValue: 1, isInheritedEffect: true, card: card, condition: null));
  47. }
  48. return cardEffects;
  49. }
  50. }