BT8_095.cs 6.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_095 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  16. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  17. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  18. cardEffects.Add(ignoreColorConditionClass);
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. if (card.Owner.GetBattleAreaDigimons().Count((permanet) => permanet.TopCard.CardTraits.Contains("Armor Form") || permanet.TopCard.CardTraits.Contains("ArmorForm")) >= 1)
  22. {
  23. return true;
  24. }
  25. return false;
  26. }
  27. bool CardCondition(CardSource cardSource)
  28. {
  29. if (cardSource == card)
  30. {
  31. return true;
  32. }
  33. return false;
  34. }
  35. }
  36. if (timing == EffectTiming.OptionSkill)
  37. {
  38. ActivateClass activateClass = new ActivateClass();
  39. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  40. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  41. cardEffects.Add(activateClass);
  42. string EffectDiscription()
  43. {
  44. return "[Main] 1 of your Digimon with 2 or more colors gains <Security Attack +1> for the turn. (This Digimon checks 1 additional security card.)";
  45. }
  46. bool CanSelectPermanentCondition(Permanent permanent)
  47. {
  48. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  49. {
  50. if (permanent.TopCard.CardColors.Count >= 2)
  51. {
  52. return true;
  53. }
  54. }
  55. return false;
  56. }
  57. bool CanUseCondition(Hashtable hashtable)
  58. {
  59. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  60. }
  61. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  62. {
  63. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  64. {
  65. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  66. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  67. selectPermanentEffect.SetUp(
  68. selectPlayer: card.Owner,
  69. canTargetCondition: CanSelectPermanentCondition,
  70. canTargetCondition_ByPreSelecetedList: null,
  71. canEndSelectCondition: null,
  72. maxCount: maxCount,
  73. canNoSelect: false,
  74. canEndNotMax: false,
  75. selectPermanentCoroutine: SelectPermanentCoroutine,
  76. afterSelectPermanentCoroutine: null,
  77. mode: SelectPermanentEffect.Mode.Custom,
  78. cardEffect: activateClass);
  79. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get Security Attack +1.", "The opponent is selecting 1 Digimon that will get Security Attack +1.");
  80. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  81. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  82. {
  83. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(targetPermanent: permanent, changeValue: 1, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  84. }
  85. }
  86. }
  87. }
  88. if (timing == EffectTiming.SecuritySkill)
  89. {
  90. ActivateClass activateClass = new ActivateClass();
  91. activateClass.SetUpICardEffect($"Delete 1 Digimon with Blocker", CanUseCondition, card);
  92. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  93. activateClass.SetIsSecurityEffect(true);
  94. cardEffects.Add(activateClass);
  95. string EffectDiscription()
  96. {
  97. return "[Security] Delete 1 of your opponent's Digimon with <Blocker>.";
  98. }
  99. bool CanSelectPermanentCondition(Permanent permanent)
  100. {
  101. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  102. {
  103. if (permanent.HasBlocker)
  104. {
  105. return true;
  106. }
  107. }
  108. return false;
  109. }
  110. bool CanUseCondition(Hashtable hashtable)
  111. {
  112. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  113. }
  114. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  115. {
  116. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  117. {
  118. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  119. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  120. selectPermanentEffect.SetUp(
  121. selectPlayer: card.Owner,
  122. canTargetCondition: CanSelectPermanentCondition,
  123. canTargetCondition_ByPreSelecetedList: null,
  124. canEndSelectCondition: null,
  125. maxCount: maxCount,
  126. canNoSelect: false,
  127. canEndNotMax: false,
  128. selectPermanentCoroutine: null,
  129. afterSelectPermanentCoroutine: null,
  130. mode: SelectPermanentEffect.Mode.Destroy,
  131. cardEffect: activateClass);
  132. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  133. }
  134. }
  135. }
  136. return cardEffects;
  137. }
  138. }