BT9_023.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT9_023 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent.TopCard.CardNames.Contains("Gammamon");
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
  20. }
  21. if (timing == EffectTiming.None)
  22. {
  23. bool Condition()
  24. {
  25. return CardEffectCommons.IsOwnerTurn(card);
  26. }
  27. cardEffects.Add(CardEffectFactory.CanNotBeBlockedStaticSelfEffect(
  28. defenderCondition: null,
  29. isInheritedEffect: false,
  30. card: card,
  31. condition: Condition,
  32. effectName: "Unblockable"));
  33. }
  34. return cardEffects;
  35. }
  36. }