EX1_013.cs 2.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX1
  4. {
  5. public class EX1_013 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnUnTappedAnyone)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  15. activateClass.SetIsInheritedEffect(true);
  16. activateClass.SetHashString("Memory+1_EX1_013");
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[Your Turn][Once Per Turn] When this Digimon becomes unsuspended during your main phase, gain 1 memory.";
  21. }
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. if (CardEffectCommons.IsExistOnBattleArea(card))
  25. {
  26. if (CardEffectCommons.IsOwnerTurn(card))
  27. {
  28. if (GManager.instance.turnStateMachine.gameContext.TurnPhase == GameContext.phase.Main)
  29. {
  30. if (CardEffectCommons.CanTriggerWhenPermanentUnsuspends(hashtable, permanent => permanent == card.PermanentOfThisCard()))
  31. {
  32. return true;
  33. }
  34. }
  35. }
  36. }
  37. return false;
  38. }
  39. bool CanActivateCondition(Hashtable hashtable)
  40. {
  41. if (CardEffectCommons.IsExistOnBattleArea(card))
  42. {
  43. return true;
  44. }
  45. return false;
  46. }
  47. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  48. {
  49. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  50. }
  51. }
  52. return cardEffects;
  53. }
  54. }
  55. }