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- using System.Collections;
- using System.Collections.Generic;
- namespace DCGO.CardEffects.EX1
- {
- public class EX1_068 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] All of your opponent's Digimon gain \"[When Attacking] Lose 2 memory\" until the end of their next turn.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- bool PermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
- {
- if (!permanent.TopCard.CanNotBeAffected(activateClass))
- {
- return true;
- }
- }
- return false;
- }
- foreach (Permanent permanent in card.Owner.Enemy.GetBattleAreaPermanents())
- {
- if (PermanentCondition(permanent))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateDebuffEffect(permanent));
- }
- }
- AddSkillClass addSkillClass = new AddSkillClass();
- addSkillClass.SetUpICardEffect("Memory -2", CanUseCondition1, card);
- addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects);
- card.Owner.UntilOpponentTurnEndEffects.Add((_timing) => addSkillClass);
- card.Owner.UntilOpponentTurnEndEffects.Add(GetDetailEffect);
- bool CanUseCondition1(Hashtable hashtable)
- {
- return true;
- }
- bool CardSourceCondition(CardSource cardSource)
- {
- if (PermanentCondition(cardSource.PermanentOfThisCard()))
- {
- if (cardSource == cardSource.PermanentOfThisCard().TopCard)
- {
- return true;
- }
- }
- return false;
- }
- ICardEffect GetDetailEffect(EffectTiming timing)
- {
- if (timing == EffectTiming.None)
- {
- return CardEffectFactory.AddDetailClass(CanUseCondition1, PermanentCondition, "[When Attacking] Lose 2 Memory", true, card);
- }
- return null;
- }
- List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
- {
- if (_timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass1 = new ActivateClass();
- activateClass1.SetUpICardEffect("Memory -2", CanUseCondition2, cardSource);
- activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
- cardEffects.Add(activateClass1);
- if (cardSource.PermanentOfThisCard() != null)
- {
- activateClass1.SetEffectSourcePermanent(cardSource.PermanentOfThisCard());
- }
- string EffectDiscription1()
- {
- return "[When Attacking] Lose 2 memory.";
- }
- bool CanUseCondition2(Hashtable hashtable)
- {
- if (CardSourceCondition(cardSource))
- {
- if (CardEffectCommons.CanTriggerOnAttack(hashtable, cardSource))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition1(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(cardSource))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine1(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(cardSource.Owner.AddMemory(-2, activateClass1));
- }
- }
- return cardEffects;
- }
- }
- }
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Memory +2", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] Gain 2 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
- }
- }
- return cardEffects;
- }
- }
- }
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