EX1_068.cs 6.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX1
  4. {
  5. public class EX1_068 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OptionSkill)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  14. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[Main] All of your opponent's Digimon gain \"[When Attacking] Lose 2 memory\" until the end of their next turn.";
  19. }
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  23. }
  24. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  25. {
  26. bool PermanentCondition(Permanent permanent)
  27. {
  28. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  29. {
  30. if (!permanent.TopCard.CanNotBeAffected(activateClass))
  31. {
  32. return true;
  33. }
  34. }
  35. return false;
  36. }
  37. foreach (Permanent permanent in card.Owner.Enemy.GetBattleAreaPermanents())
  38. {
  39. if (PermanentCondition(permanent))
  40. {
  41. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateDebuffEffect(permanent));
  42. }
  43. }
  44. AddSkillClass addSkillClass = new AddSkillClass();
  45. addSkillClass.SetUpICardEffect("Memory -2", CanUseCondition1, card);
  46. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects);
  47. card.Owner.UntilOpponentTurnEndEffects.Add((_timing) => addSkillClass);
  48. card.Owner.UntilOpponentTurnEndEffects.Add(GetDetailEffect);
  49. bool CanUseCondition1(Hashtable hashtable)
  50. {
  51. return true;
  52. }
  53. bool CardSourceCondition(CardSource cardSource)
  54. {
  55. if (PermanentCondition(cardSource.PermanentOfThisCard()))
  56. {
  57. if (cardSource == cardSource.PermanentOfThisCard().TopCard)
  58. {
  59. return true;
  60. }
  61. }
  62. return false;
  63. }
  64. ICardEffect GetDetailEffect(EffectTiming timing)
  65. {
  66. if (timing == EffectTiming.None)
  67. {
  68. return CardEffectFactory.AddDetailClass(CanUseCondition1, PermanentCondition, "[When Attacking] Lose 2 Memory", true, card);
  69. }
  70. return null;
  71. }
  72. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  73. {
  74. if (_timing == EffectTiming.OnAllyAttack)
  75. {
  76. ActivateClass activateClass1 = new ActivateClass();
  77. activateClass1.SetUpICardEffect("Memory -2", CanUseCondition2, cardSource);
  78. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  79. cardEffects.Add(activateClass1);
  80. if (cardSource.PermanentOfThisCard() != null)
  81. {
  82. activateClass1.SetEffectSourcePermanent(cardSource.PermanentOfThisCard());
  83. }
  84. string EffectDiscription1()
  85. {
  86. return "[When Attacking] Lose 2 memory.";
  87. }
  88. bool CanUseCondition2(Hashtable hashtable)
  89. {
  90. if (CardSourceCondition(cardSource))
  91. {
  92. if (CardEffectCommons.CanTriggerOnAttack(hashtable, cardSource))
  93. {
  94. return true;
  95. }
  96. }
  97. return false;
  98. }
  99. bool CanActivateCondition1(Hashtable hashtable)
  100. {
  101. if (CardEffectCommons.IsExistOnBattleArea(cardSource))
  102. {
  103. return true;
  104. }
  105. return false;
  106. }
  107. IEnumerator ActivateCoroutine1(Hashtable _hashtable)
  108. {
  109. yield return ContinuousController.instance.StartCoroutine(cardSource.Owner.AddMemory(-2, activateClass1));
  110. }
  111. }
  112. return cardEffects;
  113. }
  114. }
  115. }
  116. if (timing == EffectTiming.SecuritySkill)
  117. {
  118. ActivateClass activateClass = new ActivateClass();
  119. activateClass.SetUpICardEffect($"Memory +2", CanUseCondition, card);
  120. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  121. activateClass.SetIsSecurityEffect(true);
  122. cardEffects.Add(activateClass);
  123. string EffectDiscription()
  124. {
  125. return "[Security] Gain 2 memory.";
  126. }
  127. bool CanUseCondition(Hashtable hashtable)
  128. {
  129. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  130. }
  131. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  132. {
  133. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  134. }
  135. }
  136. return cardEffects;
  137. }
  138. }
  139. }