EX1_038.cs 1.5 KB

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  1. using System.Collections.Generic;
  2. namespace DCGO.CardEffects.EX1
  3. {
  4. public class EX1_038 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.OnDetermineDoSecurityCheck)
  10. {
  11. cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: false, card: card, condition: null));
  12. }
  13. if (timing == EffectTiming.OnDetermineDoSecurityCheck)
  14. {
  15. bool Condition()
  16. {
  17. if (CardEffectCommons.IsExistOnBattleArea(card))
  18. {
  19. if (CardEffectCommons.IsOwnerTurn(card))
  20. {
  21. if (card.PermanentOfThisCard().TopCard.ContainsCardName("Imperialdramon"))
  22. {
  23. return true;
  24. }
  25. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Free"))
  26. {
  27. return true;
  28. }
  29. }
  30. }
  31. return false;
  32. }
  33. cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: true, card: card, condition: Condition));
  34. }
  35. return cardEffects;
  36. }
  37. }
  38. }