EX1_057.cs 1.7 KB

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  1. using System.Collections.Generic;
  2. namespace DCGO.CardEffects.EX1
  3. {
  4. public class EX1_057 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.OnDestroyedAnyone)
  10. {
  11. cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: card, condition: null));
  12. }
  13. if (timing == EffectTiming.None)
  14. {
  15. bool CanUseCondition()
  16. {
  17. if (CardEffectCommons.IsExistOnBattleArea(card))
  18. {
  19. if (CardEffectCommons.IsOwnerTurn(card))
  20. {
  21. return true;
  22. }
  23. }
  24. return false;
  25. }
  26. bool PermanentCondition(Permanent permanent)
  27. {
  28. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  29. {
  30. if (permanent.HasRetaliation)
  31. {
  32. return true;
  33. }
  34. }
  35. return false;
  36. }
  37. cardEffects.Add(CardEffectFactory.RushStaticEffect(
  38. permanentCondition: PermanentCondition,
  39. isInheritedEffect: true,
  40. card: card,
  41. condition: CanUseCondition
  42. ));
  43. }
  44. return cardEffects;
  45. }
  46. }
  47. }