EX1_066.cs 5.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX1
  4. {
  5. public class EX1_066 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnEnterFieldAnyone)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[On Play] Reveal the top 3 cards of your deck. Add 1 Digimon card among them to your hand. Trash the remaining cards.";
  19. }
  20. bool CanSelectCardCondition(CardSource cardSource)
  21. {
  22. return cardSource.IsDigimon;
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  27. }
  28. bool CanActivateCondition(Hashtable hashtable)
  29. {
  30. if (CardEffectCommons.IsExistOnBattleArea(card))
  31. {
  32. if (card.Owner.LibraryCards.Count >= 1)
  33. {
  34. return true;
  35. }
  36. }
  37. return false;
  38. }
  39. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  40. {
  41. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  42. revealCount: 3,
  43. simplifiedSelectCardConditions:
  44. new SimplifiedSelectCardConditionClass[]
  45. {
  46. new SimplifiedSelectCardConditionClass(
  47. canTargetCondition:CanSelectCardCondition,
  48. message: "Select 1 Digimon card.",
  49. mode: SelectCardEffect.Mode.AddHand,
  50. maxCount: 1,
  51. selectCardCoroutine: null),
  52. },
  53. remainingCardsPlace: RemainingCardsPlace.Trash,
  54. activateClass: activateClass
  55. ));
  56. }
  57. }
  58. if (timing == EffectTiming.OnDestroyedAnyone)
  59. {
  60. ActivateClass activateClass = new ActivateClass();
  61. activateClass.SetUpICardEffect("Memory +1 and hatch", CanUseCondition, card);
  62. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  63. cardEffects.Add(activateClass);
  64. string EffectDiscription()
  65. {
  66. return "[All Turns] When one of your level 5 or higher Digimon with digivolution cards is deleted, you may suspend this Tamer. If you do, gain 1 memory, then hatch 1 Digi-Egg card to an empty space in your Breeding Area.";
  67. }
  68. bool PermanentCondition(Permanent permanent)
  69. {
  70. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  71. {
  72. if (!permanent.HasNoDigivolutionCards)
  73. {
  74. if (permanent.Level >= 5)
  75. {
  76. if (permanent.TopCard.HasLevel)
  77. {
  78. return true;
  79. }
  80. }
  81. }
  82. }
  83. return false;
  84. }
  85. bool CanUseCondition(Hashtable hashtable)
  86. {
  87. if (CardEffectCommons.IsExistOnBattleArea(card))
  88. {
  89. if (CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, PermanentCondition, activateClass))
  90. {
  91. return true;
  92. }
  93. }
  94. return false;
  95. }
  96. bool CanActivateCondition(Hashtable hashtable)
  97. {
  98. if (CardEffectCommons.IsExistOnBattleArea(card))
  99. {
  100. if (CardEffectCommons.CanActivateSuspendCostEffect(card))
  101. {
  102. return true;
  103. }
  104. }
  105. return false;
  106. }
  107. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  108. {
  109. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  110. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  111. if (card.Owner.CanHatch)
  112. {
  113. yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: card.Owner, hashtable: CardEffectCommons.CardEffectHashtable(activateClass)).Hatch());
  114. }
  115. }
  116. }
  117. if (timing == EffectTiming.SecuritySkill)
  118. {
  119. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  120. }
  121. return cardEffects;
  122. }
  123. }
  124. }