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- using System.Collections;
- using System.Collections.Generic;
- namespace DCGO.CardEffects.EX1
- {
- public class EX1_072 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] Your opponent can't use Option cards until the end of their next turn.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().DebuffSE);
- CanNotPlayClass canNotPlayClass = new CanNotPlayClass();
- canNotPlayClass.SetUpICardEffect("Can't play option", (hashtable) => true, card);
- canNotPlayClass.SetUpCanNotPlayClass(cardCondition: CardCondition);
- CardEffectCommons.AddEffectToPlayer(
- effectDuration: EffectDuration.UntilOpponentTurnEnd,
- card: card,
- cardEffect: canNotPlayClass,
- timing: EffectTiming.None);
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource.Owner == card.Owner.Enemy)
- {
- if (cardSource.IsOption)
- {
- return true;
- }
- }
- return false;
- }
- yield return null;
- }
- }
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Opponent can't play option and add this card to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] Your opponent can't use Option cards this turn. Then, add this card to its owner's hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().DebuffSE);
- CanNotPlayClass canNotPlayClass = new CanNotPlayClass();
- canNotPlayClass.SetUpICardEffect("Can't play option", (hashtable) => true, card);
- canNotPlayClass.SetUpCanNotPlayClass(cardCondition: CardCondition);
- CardEffectCommons.AddEffectToPlayer(
- effectDuration: EffectDuration.UntilEachTurnEnd,
- card: card,
- cardEffect: canNotPlayClass,
- timing: EffectTiming.None);
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource.Owner == card.Owner.Enemy)
- {
- if (cardSource.IsOption)
- {
- return true;
- }
- }
- return false;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
- }
- }
- return cardEffects;
- }
- }
- }
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