EX1_072.cs 4.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX1
  4. {
  5. public class EX1_072 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OptionSkill)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  14. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[Main] Your opponent can't use Option cards until the end of their next turn.";
  19. }
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  23. }
  24. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  25. {
  26. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().DebuffSE);
  27. CanNotPlayClass canNotPlayClass = new CanNotPlayClass();
  28. canNotPlayClass.SetUpICardEffect("Can't play option", (hashtable) => true, card);
  29. canNotPlayClass.SetUpCanNotPlayClass(cardCondition: CardCondition);
  30. CardEffectCommons.AddEffectToPlayer(
  31. effectDuration: EffectDuration.UntilOpponentTurnEnd,
  32. card: card,
  33. cardEffect: canNotPlayClass,
  34. timing: EffectTiming.None);
  35. bool CardCondition(CardSource cardSource)
  36. {
  37. if (cardSource.Owner == card.Owner.Enemy)
  38. {
  39. if (cardSource.IsOption)
  40. {
  41. return true;
  42. }
  43. }
  44. return false;
  45. }
  46. yield return null;
  47. }
  48. }
  49. if (timing == EffectTiming.SecuritySkill)
  50. {
  51. ActivateClass activateClass = new ActivateClass();
  52. activateClass.SetUpICardEffect($"Opponent can't play option and add this card to hand", CanUseCondition, card);
  53. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  54. activateClass.SetIsSecurityEffect(true);
  55. cardEffects.Add(activateClass);
  56. string EffectDiscription()
  57. {
  58. return "[Security] Your opponent can't use Option cards this turn. Then, add this card to its owner's hand.";
  59. }
  60. bool CanUseCondition(Hashtable hashtable)
  61. {
  62. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  63. }
  64. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  65. {
  66. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().DebuffSE);
  67. CanNotPlayClass canNotPlayClass = new CanNotPlayClass();
  68. canNotPlayClass.SetUpICardEffect("Can't play option", (hashtable) => true, card);
  69. canNotPlayClass.SetUpCanNotPlayClass(cardCondition: CardCondition);
  70. CardEffectCommons.AddEffectToPlayer(
  71. effectDuration: EffectDuration.UntilEachTurnEnd,
  72. card: card,
  73. cardEffect: canNotPlayClass,
  74. timing: EffectTiming.None);
  75. bool CardCondition(CardSource cardSource)
  76. {
  77. if (cardSource.Owner == card.Owner.Enemy)
  78. {
  79. if (cardSource.IsOption)
  80. {
  81. return true;
  82. }
  83. }
  84. return false;
  85. }
  86. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  87. }
  88. }
  89. return cardEffects;
  90. }
  91. }
  92. }