EX1_032.cs 3.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX1
  4. {
  5. public class EX1_032 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnEnterFieldAnyone)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Trash the top card of your security to unsuspend this Digimon", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[When Digivolving] You may trash the top card of your security stack to unsuspend this Digimon.";
  19. }
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  23. }
  24. bool CanActivateCondition(Hashtable hashtable)
  25. {
  26. if (CardEffectCommons.IsExistOnBattleArea(card))
  27. {
  28. if (card.Owner.SecurityCards.Count >= 1)
  29. {
  30. return true;
  31. }
  32. }
  33. return false;
  34. }
  35. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  36. {
  37. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  38. player: card.Owner,
  39. destroySecurityCount: 1,
  40. cardEffect: activateClass,
  41. fromTop: true).DestroySecurity());
  42. Permanent selectedPermanent = card.PermanentOfThisCard();
  43. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent>() { selectedPermanent }, activateClass).Unsuspend());
  44. }
  45. }
  46. if (timing == EffectTiming.OnAllyAttack)
  47. {
  48. ActivateClass activateClass = new ActivateClass();
  49. activateClass.SetUpICardEffect("Recovery +1 (Deck)", CanUseCondition, card);
  50. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  51. activateClass.SetHashString("Recovery_EX1_032");
  52. cardEffects.Add(activateClass);
  53. string EffectDiscription()
  54. {
  55. return "[When Attacking][Once Per Turn] If you have 3 or fewer security cards, <Recovery +1 (Deck)>. (Place the top card of your deck on top of your security stack.)";
  56. }
  57. bool CanUseCondition(Hashtable hashtable)
  58. {
  59. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  60. }
  61. bool CanActivateCondition(Hashtable hashtable)
  62. {
  63. if (CardEffectCommons.IsExistOnBattleArea(card))
  64. {
  65. if (card.Owner.SecurityCards.Count <= 3)
  66. {
  67. return true;
  68. }
  69. }
  70. return false;
  71. }
  72. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  73. {
  74. yield return ContinuousController.instance.StartCoroutine(new IRecovery(
  75. card.Owner,
  76. 1,
  77. activateClass).Recovery());
  78. }
  79. }
  80. return cardEffects;
  81. }
  82. }
  83. }