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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- namespace DCGO.CardEffects.EX10
- {
- public class EX10_014 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect(card: card));
- }
- #endregion
- #region Link Condition
- if (timing == EffectTiming.None)
- {
- static bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.HasAppmonTraits;
- }
- cardEffects.Add(CardEffectFactory.AddSelfLinkConditionStaticEffect(permanentCondition: PermanentCondition, linkCost: 2, card: card));
- }
- #endregion
- #region Alternative Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.EqualsTraits("Stnd.");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Give 2 of your opponent's Digimon <Security A. -1>", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] [When Digivolving] Give 2 of your opponent's Digimon <Security A. -1> (This Digimon checks 1 fewer security card.) until their turn ends.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- bool PermamentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(PermamentCondition))
- {
- int maxCount = Math.Min(2,
- CardEffectCommons.MatchConditionPermanentCount(PermamentCondition));
- SelectPermanentEffect selectPermanentEffect =
- GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: PermamentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 2 Digimon that will get Security Attack -1.",
- "The opponent is selecting 2 Digimon that will get Security Attack -1.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.ChangeDigimonSAttack(targetPermanent: permanent, changeValue: -1,
- effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
- yield return null;
- }
- }
- }
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Give 2 of your opponent's Digimon <Security A. -1>", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] Give 2 of your opponent's Digimon <Security A. -1> (This Digimon checks 1 fewer security card.) until their turn ends.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- bool PermamentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(PermamentCondition))
- {
- int maxCount = Math.Min(2,
- CardEffectCommons.MatchConditionPermanentCount(PermamentCondition));
- SelectPermanentEffect selectPermanentEffect =
- GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: PermamentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 2 Digimon that will get Security Attack -1.",
- "The opponent is selecting 2 Digimon that will get Security Attack -1.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.ChangeDigimonSAttack(targetPermanent: permanent, changeValue: -1,
- effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
- yield return null;
- }
- }
- }
- }
- #endregion
- #region Link
- if (timing == EffectTiming.OnDeclaration)
- {
- cardEffects.Add(CardEffectFactory.LinkEffect(card));
- }
- #endregion
- #region When Attacking - Linked
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash 1 link card, give -6k DP", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsLinkedEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Attacking] By trashing 1 of this Digimon's link cards, 1 of your opponent's Digimon gets -6000 DP for the turn.";
- }
- bool IsOpponentsDigimon(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistLinked(card)
- && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && !card.PermanentOfThisCard().HasNoLinkCards;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- Permanent thisPermanent = card.PermanentOfThisCard();
- CardSource selectedCard = null;
- #region Select Link Card
- int maxCount = Math.Min(1, thisPermanent.LinkedCards.Count);
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: _ => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 linked card to trash.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Custom,
- customRootCardList: thisPermanent.LinkedCards,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCard = cardSource;
- yield return null;
- }
- selectCardEffect.SetUpCustomMessage("Select 1 linked card to trash.", "The opponent is selecting 1 linked card to trash.");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- #endregion
- if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashLinkCardsAndProcessAccordingToResult(
- targetPermanent: thisPermanent,
- targetLinkCards: new List<CardSource>() { selectedCard },
- activateClass: activateClass,
- successProcess: SuccessProcess,
- failureProcess: null));
- IEnumerator SuccessProcess(List<CardSource> trashedLinkCards)
- {
- if (trashedLinkCards.Any() && CardEffectCommons.HasMatchConditionOpponentsPermanent(card, IsOpponentsDigimon))
- {
- Permanent selectedPermament = null;
- #region Select Opponent Digimon
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOpponentsPermanentCount(card, IsOpponentsDigimon));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsOpponentsDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermament = permanent;
- yield return null;
- }
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to get -6k DP", "The opponent is selecting 1 Digimon to get -6k DP");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- #endregion
- if (selectedPermament != null)
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
- targetPermanent: selectedPermament,
- changeValue: -6000,
- effectDuration: EffectDuration.UntilEachTurnEnd,
- activateClass: activateClass));
- }
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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