EX11_013.cs 4.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Sangomon
  4. namespace DCGO.CardEffects.EX11
  5. {
  6. public class EX11_013 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Shared WM/OP
  12. string SharedEffectName() => "Draw 1 card.";
  13. string SharedEffectDescription(string tag) => $"[{tag}] If you have 7 or fewer cards in your hand, <Draw 1>.";
  14. bool SharedCanActivateCondition(Hashtable hashtable)
  15. {
  16. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  17. }
  18. IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
  19. {
  20. if (card.Owner.HandCards.Count <= 7)
  21. {
  22. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  23. }
  24. }
  25. #endregion
  26. #region When Moving
  27. if (timing == EffectTiming.OnMove)
  28. {
  29. ActivateClass activateClass = new ActivateClass();
  30. activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
  31. activateClass.SetUpActivateClass(SharedCanActivateCondition, (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, false, SharedEffectDescription("When Moving"));
  32. cardEffects.Add(activateClass);
  33. bool PermanentCondition(Permanent permanent)
  34. {
  35. return permanent == card.PermanentOfThisCard();
  36. }
  37. bool CanUseCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  40. && CardEffectCommons.CanTriggerOnMove(hashtable, PermanentCondition);
  41. }
  42. }
  43. #endregion
  44. #region On Play
  45. if (timing == EffectTiming.OnEnterFieldAnyone)
  46. {
  47. ActivateClass activateClass = new ActivateClass();
  48. activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
  49. activateClass.SetUpActivateClass(SharedCanActivateCondition, (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, false, SharedEffectDescription("On Play"));
  50. cardEffects.Add(activateClass);
  51. bool CanUseCondition(Hashtable hashtable)
  52. {
  53. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  54. && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  55. }
  56. }
  57. #endregion
  58. #region End of Attack - ESS
  59. if (timing == EffectTiming.OnEndAttack)
  60. {
  61. ActivateClass activateClass = new ActivateClass();
  62. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  63. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
  64. activateClass.SetIsInheritedEffect(true);
  65. activateClass.SetHashString("EX11_013_Inherited");
  66. cardEffects.Add(activateClass);
  67. string EffectDescription()
  68. {
  69. return "[End of Attack] (Once Per Turn) Gain 1 memory.";
  70. }
  71. bool CanUseCondition(Hashtable hashtable)
  72. {
  73. return CardEffectCommons.CanTriggerOnEndAttack(hashtable, card);
  74. }
  75. bool CanActivateCondition(Hashtable hashtable)
  76. {
  77. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  78. }
  79. IEnumerator ActivateCoroutine(Hashtable hashtable)
  80. {
  81. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  82. }
  83. }
  84. #endregion
  85. return cardEffects;
  86. }
  87. }
  88. }