EX12_021.cs 6.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. //Gabumon
  4. namespace DCGO.CardEffects.EX12
  5. {
  6. public class EX12_021 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alternate Digivolution Requirement
  12. if (timing == EffectTiming.None)
  13. {
  14. static bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.EqualsTraits("VB");
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null, level: 2));
  19. }
  20. if (timing == EffectTiming.None)
  21. {
  22. static bool PermanentCondition(Permanent targetPermanent)
  23. {
  24. return targetPermanent.TopCard.EqualsCardName("Tsunomon");
  25. }
  26. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  27. }
  28. #endregion
  29. #region Start of Your Main Phase
  30. if (timing == EffectTiming.OnStartMainPhase)
  31. {
  32. ActivateClass activateClass = new ActivateClass();
  33. activateClass.SetUpICardEffect("Trash 1 card with [Garurumon] in name or [VB] trait to <Draw 1> and gain 1 memory", CanUseCondition, card);
  34. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  35. cardEffects.Add(activateClass);
  36. string EffectDescription()
  37. {
  38. return "[Start of Your Main Phase] By trashing 1 card with [Garurumon] in its name or the [VB] trait from your hand, <Draw 1> and gain 1 memory.";
  39. }
  40. bool CanSelectCardCondition(CardSource cardSource)
  41. {
  42. return cardSource.ContainsCardName("Garurumon")
  43. || cardSource.EqualsTraits("VB");
  44. }
  45. bool CanUseCondition(Hashtable hashtable)
  46. {
  47. return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  48. && CardEffectCommons.IsOwnerTurn(card);
  49. }
  50. bool CanActivateCondition(Hashtable hashtable)
  51. {
  52. return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass)
  53. && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  54. }
  55. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  56. {
  57. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  58. selectHandEffect.SetUp(
  59. selectPlayer: card.Owner,
  60. canTargetCondition: CanSelectCardCondition,
  61. canTargetCondition_ByPreSelecetedList: null,
  62. canEndSelectCondition: null,
  63. maxCount: 1,
  64. canNoSelect: true,
  65. canEndNotMax: false,
  66. isShowOpponent: true,
  67. selectCardCoroutine: null,
  68. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  69. mode: SelectHandEffect.Mode.Discard,
  70. cardEffect: activateClass);
  71. yield return StartCoroutine(selectHandEffect.Activate());
  72. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  73. {
  74. if (cardSources.Count >= 1)
  75. {
  76. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  77. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  78. }
  79. }
  80. }
  81. }
  82. #endregion
  83. #region Inherited
  84. if (timing == EffectTiming.OnAllyAttack)
  85. {
  86. ActivateClass activateClass = new ActivateClass();
  87. activateClass.SetUpICardEffect("If you have 7 or fewer cards in hand, <Draw 1>.", CanUseCondition, card);
  88. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
  89. activateClass.SetIsInheritedEffect(true);
  90. activateClass.SetHashString("EX12_020_Inherited");
  91. cardEffects.Add(activateClass);
  92. string EffectDescription()
  93. => "[When Attacking] [Once Per Turn] If your hand has 7 or fewer cards, <Draw 1>.";
  94. bool CanUseCondition(Hashtable hashtable)
  95. {
  96. return CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass)
  97. && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  98. }
  99. bool CanActivateCondition(Hashtable hashtable)
  100. {
  101. return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass);
  102. }
  103. IEnumerator ActivateCoroutine(Hashtable hashtable)
  104. {
  105. bool Used = false;
  106. if (card.Owner.HandCards.Count <= 7)
  107. {
  108. Used = true;
  109. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  110. }
  111. if (!Used)
  112. {
  113. activateClass.RemoveUse();
  114. }
  115. }
  116. }
  117. #endregion
  118. return cardEffects;
  119. }
  120. }
  121. }