EX12_038.cs 6.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Kokuwamon
  4. namespace DCGO.CardEffects.EX12
  5. {
  6. public class EX12_038 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alternate Digivolution Condition
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.EqualsTraits("ME");
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null, level: 2));
  19. }
  20. #endregion
  21. #region On Play
  22. if (timing == EffectTiming.OnEnterFieldAnyone)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect("Trash 1 [Mutant]/[ME] to <Draw 2>", CanUseCondition, card);
  26. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  27. activateClass.SetIsSkippable(true);
  28. cardEffects.Add(activateClass);
  29. string EffectDescription()
  30. {
  31. return "[On Play] By trashing 1 card with the [Mutant] or [ME] trait from your hand, <Draw 2>";
  32. }
  33. bool CanUseCondition(Hashtable hashtable)
  34. {
  35. return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  36. && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass)
  41. && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  42. }
  43. bool CanSelectCardCondition(CardSource cardSource)
  44. {
  45. return cardSource.EqualsTraits("Mutant")
  46. || cardSource.EqualsTraits("ME");
  47. }
  48. IEnumerator ActivateCoroutine(Hashtable hashtable)
  49. {
  50. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  51. selectHandEffect.SetUp(
  52. selectPlayer: card.Owner,
  53. canTargetCondition: CanSelectCardCondition,
  54. canTargetCondition_ByPreSelecetedList: null,
  55. canEndSelectCondition: null,
  56. maxCount: 1,
  57. canNoSelect: true,
  58. canEndNotMax: false,
  59. isShowOpponent: true,
  60. selectCardCoroutine: null,
  61. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  62. mode: SelectHandEffect.Mode.Discard,
  63. cardEffect: activateClass);
  64. yield return StartCoroutine(selectHandEffect.Activate());
  65. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  66. {
  67. if (cardSources.Count > 0)
  68. {
  69. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
  70. }
  71. }
  72. }
  73. }
  74. #endregion
  75. #region Inherited
  76. if (timing == EffectTiming.OnAllyAttack)
  77. {
  78. ActivateClass activateClass = new ActivateClass();
  79. activateClass.SetUpICardEffect("Enemy Digimon gets -2000 DP for turn", CanUseCondition, card);
  80. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
  81. activateClass.SetIsInheritedEffect(true);
  82. activateClass.SetHashString("EX12_038_Inherited");
  83. cardEffects.Add(activateClass);
  84. string EffectDescription()
  85. {
  86. return "[When Attacking] [Once Per Turn] 1 of your opponent's Digimon gets -2000 DP for the turn.";
  87. }
  88. bool CanUseCondition(Hashtable hashtable)
  89. {
  90. return CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass)
  91. && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  92. }
  93. bool CanActivateCondition(Hashtable hashtable)
  94. {
  95. return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass);
  96. }
  97. bool CanSelectPermanentCondition(Permanent permanent)
  98. {
  99. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  100. }
  101. IEnumerator ActivateCoroutine(Hashtable hashtable)
  102. {
  103. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition, card))
  104. {
  105. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  106. selectPermanentEffect.SetUp(
  107. selectPlayer: card.Owner,
  108. canTargetCondition: CanSelectPermanentCondition,
  109. canTargetCondition_ByPreSelecetedList: null,
  110. canEndSelectCondition: null,
  111. maxCount: 1,
  112. canNoSelect: false,
  113. canEndNotMax: false,
  114. selectPermanentCoroutine: SelectPermanentCoroutine,
  115. afterSelectPermanentCoroutine: null,
  116. mode: SelectPermanentEffect.Mode.Custom,
  117. cardEffect: activateClass);
  118. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  119. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  120. {
  121. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
  122. targetPermanent: permanent,
  123. changeValue: -2000,
  124. effectDuration: EffectDuration.UntilEachTurnEnd,
  125. activateClass: activateClass));
  126. }
  127. }
  128. }
  129. }
  130. #endregion
  131. return cardEffects;
  132. }
  133. }
  134. }