EX12_070.cs 6.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Sanmyojin Arrival
  4. namespace DCGO.CardEffects.EX12
  5. {
  6. public class EX12_070 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Use Req
  12. if (timing == EffectTiming.None)
  13. {
  14. cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
  15. bool CardCondition(CardSource cardSource)
  16. {
  17. return cardSource.EqualsTraits("TB");
  18. }
  19. }
  20. #endregion
  21. #region Main
  22. if (timing == EffectTiming.OptionSkill)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect("Trash 1 [TB] to <Draw 2> and place in battle area", CanUseCondition, card);
  26. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  27. cardEffects.Add(activateClass);
  28. string EffectDescription()
  29. {
  30. return "[Main] By trashing 1 [TB] trait card from your hand, <Draw 2>. After, place this card in the battle area.";
  31. }
  32. bool CanUseCondition(Hashtable hashtable)
  33. {
  34. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  35. }
  36. bool CanSelectCardCondition(CardSource cardSource)
  37. {
  38. return cardSource.EqualsTraits("TB");
  39. }
  40. IEnumerator ActivateCoroutine(Hashtable hashtable)
  41. {
  42. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  43. selectHandEffect.SetUp(
  44. selectPlayer: card.Owner,
  45. canTargetCondition: CanSelectCardCondition,
  46. canTargetCondition_ByPreSelecetedList: null,
  47. canEndSelectCondition: null,
  48. maxCount: 1,
  49. canNoSelect: true,
  50. canEndNotMax: false,
  51. isShowOpponent: true,
  52. selectCardCoroutine: null,
  53. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  54. mode: SelectHandEffect.Mode.Discard,
  55. cardEffect: activateClass);
  56. yield return StartCoroutine(selectHandEffect.Activate());
  57. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  58. {
  59. if (cardSources.Count >= 1)
  60. {
  61. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
  62. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  63. }
  64. }
  65. }
  66. }
  67. #endregion
  68. #region Delay
  69. if (timing == EffectTiming.WhenRemoveField)
  70. {
  71. ActivateClass activateClass = new ActivateClass();
  72. activateClass.SetUpICardEffect("May play 1 [Sanmyojin] trait Digimon from hand for free", CanUseCondition, card);
  73. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
  74. cardEffects.Add(activateClass);
  75. string EffectDescription()
  76. {
  77. return "[All Turns] When any of your level 5 or higher [TB] trait Digimon would leave the battle area, <Delay> .\r\n• You may play 1 [Sanmyojin] trait Digimon card from your hand without paying the cost.";
  78. }
  79. bool PermanentCondition(Permanent permanent)
  80. {
  81. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
  82. && permanent.TopCard.HasLevel
  83. && permanent.TopCard.Level >= 5
  84. && permanent.TopCard.EqualsTraits("TB");
  85. }
  86. bool CanUseCondition(Hashtable hashtable)
  87. {
  88. return CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, PermanentCondition)
  89. && CardEffectCommons.CanDeclareOptionDelayEffect(card);
  90. }
  91. bool CanSelectCardCondition(CardSource cardSource)
  92. {
  93. return cardSource.IsDigimon
  94. && cardSource.HasPlayCost
  95. && cardSource.EqualsTraits("Sanmyojin")
  96. && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  97. }
  98. IEnumerator ActivateCoroutine(Hashtable hashtable)
  99. {
  100. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
  101. targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
  102. activateClass: activateClass,
  103. successProcess: permanents => SuccessProcess(),
  104. failureProcess: null));
  105. IEnumerator SuccessProcess()
  106. {
  107. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
  108. canTargetCondition: CanSelectCardCondition,
  109. SelectCardEffect.Root.Hand,
  110. activateClass,
  111. payCost: false
  112. ));
  113. }
  114. }
  115. }
  116. #endregion
  117. #region Security
  118. if (timing == EffectTiming.SecuritySkill)
  119. {
  120. string EffectDescription() => "[Security] Activate this card's [Main] effect.";
  121. CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: "Trash 1 [TB] to <Draw 2> and place in battle area", effectDiscription: EffectDescription());
  122. }
  123. #endregion
  124. return cardEffects;
  125. }
  126. }
  127. }