EX2_036.cs 1.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.EX2
  5. {
  6. public class EX2_036 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.None)
  12. {
  13. bool DefenderCondition(Permanent permanent)
  14. {
  15. return CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card);
  16. }
  17. bool Condition()
  18. {
  19. return CardEffectCommons.IsOwnerTurn(card);
  20. }
  21. cardEffects.Add(CardEffectFactory.CanNotAttackSelfStaticEffect(defenderCondition: DefenderCondition, isInheritedEffect: false, card: card, condition: Condition, effectName: "Can't Attack to Digimon"));
  22. }
  23. if (timing == EffectTiming.None)
  24. {
  25. int count()
  26. {
  27. return card.Owner.TrashCards.Count((cardSource) => cardSource.CardTraits.Contains("Cyborg") || cardSource.CardTraits.Contains("Machine"));
  28. }
  29. bool Condition()
  30. {
  31. if (CardEffectCommons.IsExistOnBattleArea(card))
  32. {
  33. if (count() >= 1)
  34. {
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect<Func<int>>(changeValue: () => 1000 * count(), isInheritedEffect: false, card: card, condition: Condition));
  41. }
  42. return cardEffects;
  43. }
  44. }
  45. }