EX2_068.cs 5.9 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.EX2
  6. {
  7. public class EX2_068 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.None)
  13. {
  14. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  15. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  16. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  17. cardEffects.Add(ignoreColorConditionClass);
  18. bool CanUseCondition(Hashtable hashtable)
  19. {
  20. if (card.Owner.GetBattleAreaPermanents().Count((permanet) => permanet.IsTamer) >= 1)
  21. {
  22. return true;
  23. }
  24. return false;
  25. }
  26. bool CardCondition(CardSource cardSource)
  27. {
  28. if (cardSource == card)
  29. {
  30. return true;
  31. }
  32. return false;
  33. }
  34. }
  35. if (timing == EffectTiming.OptionSkill)
  36. {
  37. ActivateClass activateClass = new ActivateClass();
  38. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  39. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  40. cardEffects.Add(activateClass);
  41. string EffectDiscription()
  42. {
  43. return "[Main] For the turn, 1 of your Digimon gains <Jamming> (This Digimon can't be deleted in battles against Security Digimon) and can't be blocked by your opponent's Digimon.";
  44. }
  45. bool CanSelectPermanentCondition(Permanent permanent)
  46. {
  47. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  48. }
  49. bool CanUseCondition(Hashtable hashtable)
  50. {
  51. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  54. {
  55. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  56. {
  57. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  58. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  59. selectPermanentEffect.SetUp(
  60. selectPlayer: card.Owner,
  61. canTargetCondition: CanSelectPermanentCondition,
  62. canTargetCondition_ByPreSelecetedList: null,
  63. canEndSelectCondition: null,
  64. maxCount: maxCount,
  65. canNoSelect: false,
  66. canEndNotMax: false,
  67. selectPermanentCoroutine: SelectPermanentCoroutine,
  68. afterSelectPermanentCoroutine: null,
  69. mode: SelectPermanentEffect.Mode.Custom,
  70. cardEffect: activateClass);
  71. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to gain Jamming and unblockable.", "The opponent is selecting 1 Digimon to gain Jamming and unblockable.");
  72. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  73. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  74. {
  75. Permanent selectedPermanent = permanent;
  76. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainJamming(targetPermanent: selectedPermanent, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  77. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotBeBlocked(targetPermanent: selectedPermanent, defenderCondition: null, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass, effectName: "Unblockable"));
  78. }
  79. }
  80. }
  81. }
  82. if (timing == EffectTiming.SecuritySkill)
  83. {
  84. ActivateClass activateClass = new ActivateClass();
  85. activateClass.SetUpICardEffect($"Draw 1 and add this card to hand", CanUseCondition, card);
  86. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  87. activateClass.SetIsSecurityEffect(true);
  88. cardEffects.Add(activateClass);
  89. string EffectDiscription()
  90. {
  91. return "[Security] <Draw 1>. (Draw 1 card from your deck.) Then, add this card to your hand.";
  92. }
  93. bool CanUseCondition(Hashtable hashtable)
  94. {
  95. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  96. }
  97. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  98. {
  99. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  100. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  101. }
  102. }
  103. return cardEffects;
  104. }
  105. }
  106. }