EX4_008.cs 9.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.EX4
  6. {
  7. public class EX4_008 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.ContainsCardName("Guilmon")
  17. && targetPermanent.TopCard.HasLevel
  18. && targetPermanent.Level == 3;
  19. }
  20. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  21. permanentCondition: PermanentCondition,
  22. digivolutionCost: 2,
  23. ignoreDigivolutionRequirement: false,
  24. card: card,
  25. condition: null));
  26. }
  27. if (timing == EffectTiming.OnEnterFieldAnyone)
  28. {
  29. ActivateClass activateClass = new ActivateClass();
  30. activateClass.SetUpICardEffect("Both players trash the top 2 cards of their decks and return 1 card from trash to hand", CanUseCondition, card);
  31. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  32. cardEffects.Add(activateClass);
  33. string EffectDiscription()
  34. {
  35. return "[When Digivolving] Trash the top 2 cards of both players' decks. Then, you may return 1 [Guilmon] or 1 card with [Growlmon] or [Gallantmon] in its name from your trash to your hand.";
  36. }
  37. bool CanSelectCardCondition(CardSource cardSource)
  38. {
  39. if (cardSource.CardNames.Contains("Guilmon"))
  40. {
  41. return true;
  42. }
  43. if (cardSource.ContainsCardName("Growlmon"))
  44. {
  45. return true;
  46. }
  47. if (cardSource.ContainsCardName("Gallantmon"))
  48. {
  49. return true;
  50. }
  51. return false;
  52. }
  53. bool CanUseCondition(Hashtable hashtable)
  54. {
  55. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  56. }
  57. bool CanActivateCondition(Hashtable hashtable)
  58. {
  59. if (CardEffectCommons.IsExistOnBattleArea(card))
  60. {
  61. if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.LibraryCards.Count >= 1) >= 1)
  62. {
  63. return true;
  64. }
  65. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  66. {
  67. return true;
  68. }
  69. }
  70. return false;
  71. }
  72. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  73. {
  74. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  75. {
  76. if (player.LibraryCards.Count >= 1)
  77. {
  78. IAddTrashCardsFromLibraryTop addTrashCard = new IAddTrashCardsFromLibraryTop(2, player, activateClass);
  79. addTrashCard.SetNotShowCards();
  80. yield return ContinuousController.instance.StartCoroutine(addTrashCard.AddTrashCardsFromLibraryTop());
  81. if (player.isYou)
  82. {
  83. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect2(addTrashCard.discardedCards, "Your Discarded Cards", true, true));
  84. }
  85. else
  86. {
  87. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(addTrashCard.discardedCards, "Opponent's Discarded Cards", true, true));
  88. }
  89. }
  90. }
  91. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  92. {
  93. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  94. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  95. selectCardEffect.SetUp(
  96. canTargetCondition: CanSelectCardCondition,
  97. canTargetCondition_ByPreSelecetedList: null,
  98. canEndSelectCondition: null,
  99. canNoSelect: () => true,
  100. selectCardCoroutine: null,
  101. afterSelectCardCoroutine: null,
  102. message: "Select 1 card to add to your hand.",
  103. maxCount: maxCount,
  104. canEndNotMax: false,
  105. isShowOpponent: true,
  106. mode: SelectCardEffect.Mode.AddHand,
  107. root: SelectCardEffect.Root.Trash,
  108. customRootCardList: null,
  109. canLookReverseCard: true,
  110. selectPlayer: card.Owner,
  111. cardEffect: activateClass);
  112. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  113. }
  114. }
  115. }
  116. if (timing == EffectTiming.OnDestroyedAnyone)
  117. {
  118. ActivateClass activateClass = new ActivateClass();
  119. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  120. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  121. activateClass.SetIsInheritedEffect(true);
  122. cardEffects.Add(activateClass);
  123. string EffectDiscription()
  124. {
  125. return "[On Deletion] You may return 1 [Guilmon] or 1 card with [Growlmon] or [Gallantmon] in its name from your trash to your hand.";
  126. }
  127. bool CanSelectCardCondition(CardSource cardSource)
  128. {
  129. if (cardSource.CardNames.Contains("Guilmon"))
  130. {
  131. return true;
  132. }
  133. if (cardSource.ContainsCardName("Growlmon"))
  134. {
  135. return true;
  136. }
  137. if (cardSource.ContainsCardName("Gallantmon"))
  138. {
  139. return true;
  140. }
  141. return false;
  142. }
  143. bool CanUseCondition(Hashtable hashtable)
  144. {
  145. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  146. }
  147. bool CanActivateCondition(Hashtable hashtable)
  148. {
  149. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  150. {
  151. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  152. {
  153. return true;
  154. }
  155. }
  156. return false;
  157. }
  158. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  159. {
  160. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  161. {
  162. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  163. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  164. selectCardEffect.SetUp(
  165. canTargetCondition: CanSelectCardCondition,
  166. canTargetCondition_ByPreSelecetedList: null,
  167. canEndSelectCondition: null,
  168. canNoSelect: () => true,
  169. selectCardCoroutine: null,
  170. afterSelectCardCoroutine: null,
  171. message: "Select 1 card to add to your hand.",
  172. maxCount: maxCount,
  173. canEndNotMax: false,
  174. isShowOpponent: true,
  175. mode: SelectCardEffect.Mode.AddHand,
  176. root: SelectCardEffect.Root.Trash,
  177. customRootCardList: null,
  178. canLookReverseCard: true,
  179. selectPlayer: card.Owner,
  180. cardEffect: activateClass);
  181. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  182. }
  183. }
  184. }
  185. return cardEffects;
  186. }
  187. }
  188. }