EX5_036.cs 1015 B

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  1. using System.Collections.Generic;
  2. public class EX5_036 : CEntity_Effect
  3. {
  4. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  5. {
  6. List<ICardEffect> cardEffects = new List<ICardEffect>();
  7. if (timing == EffectTiming.OnDestroyedAnyone)
  8. {
  9. cardEffects.Add(CardEffectFactory.FortitudeSelfEffect(isInheritedEffect: false, card: card, condition: null));
  10. }
  11. if (timing == EffectTiming.None)
  12. {
  13. bool Condition()
  14. {
  15. if (CardEffectCommons.IsExistOnBattleArea(card))
  16. {
  17. if (card.PermanentOfThisCard().IsSuspended)
  18. {
  19. return true;
  20. }
  21. }
  22. return false;
  23. }
  24. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
  25. }
  26. return cardEffects;
  27. }
  28. }