EX5_007.cs 6.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. public class EX5_007 : CEntity_Effect
  4. {
  5. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  6. {
  7. List<ICardEffect> cardEffects = new List<ICardEffect>();
  8. if (timing == EffectTiming.None)
  9. {
  10. static bool PermanentCondition(Permanent targetPermanent)
  11. {
  12. if (targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2)
  13. {
  14. if (targetPermanent.TopCard.CardTraits.Contains("Light Fang"))
  15. {
  16. return true;
  17. }
  18. if (targetPermanent.TopCard.CardTraits.Contains("LightFung"))
  19. {
  20. return true;
  21. }
  22. if (targetPermanent.TopCard.CardTraits.Contains("Night Claw"))
  23. {
  24. return true;
  25. }
  26. if (targetPermanent.TopCard.CardTraits.Contains("NightClaw"))
  27. {
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  34. }
  35. if (timing == EffectTiming.OnStartMainPhase)
  36. {
  37. ActivateClass activateClass = new ActivateClass();
  38. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  39. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  40. cardEffects.Add(activateClass);
  41. string EffectDiscription()
  42. {
  43. return "[Start of Your Main Phase] If you have a Tamer with the [Light Fang]/[Night Claw] trait, gain 1 memory.";
  44. }
  45. bool PermanentCondition(Permanent permanent)
  46. {
  47. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  48. {
  49. if (permanent.IsTamer)
  50. {
  51. if (permanent.TopCard.CardTraits.Contains("Light Fang"))
  52. {
  53. return true;
  54. }
  55. if (permanent.TopCard.CardTraits.Contains("LightFung"))
  56. {
  57. return true;
  58. }
  59. if (permanent.TopCard.CardTraits.Contains("Night Claw"))
  60. {
  61. return true;
  62. }
  63. if (permanent.TopCard.CardTraits.Contains("NightClaw"))
  64. {
  65. return true;
  66. }
  67. }
  68. }
  69. return false;
  70. }
  71. bool CanUseCondition(Hashtable hashtable)
  72. {
  73. if (CardEffectCommons.IsExistOnBattleArea(card))
  74. {
  75. if (CardEffectCommons.IsOwnerTurn(card))
  76. {
  77. return true;
  78. }
  79. }
  80. return false;
  81. }
  82. bool CanActivateCondition(Hashtable hashtable)
  83. {
  84. if (CardEffectCommons.IsExistOnBattleArea(card))
  85. {
  86. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition))
  87. {
  88. if (card.Owner.CanAddMemory(activateClass))
  89. {
  90. return true;
  91. }
  92. }
  93. }
  94. return false;
  95. }
  96. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  97. {
  98. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  99. }
  100. }
  101. if (timing == EffectTiming.OnDeclaration)
  102. {
  103. ActivateClass activateClass = new ActivateClass();
  104. activateClass.SetUpICardEffect("Place the top card of this Digimon at the bottom of digivolution cards to gain Memory +2 (Coronamon)", CanUseCondition, card);
  105. activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription());
  106. activateClass.SetIsInheritedEffect(true);
  107. activateClass.SetHashString("ReturnDigivolutionCards_EX50_007");
  108. cardEffects.Add(activateClass);
  109. string EffectDiscription()
  110. {
  111. return "[Main] [Once Per Turn] By placing the top card of this Digimon with the [Light Fang]/[Night Claw] trait as this Digimon's bottom digivolution card, gain 2 memory.";
  112. }
  113. bool CanUseCondition(Hashtable hashtable)
  114. {
  115. if (CardEffectCommons.IsExistOnBattleArea(card))
  116. {
  117. if (card.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  118. {
  119. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Light Fang"))
  120. {
  121. return true;
  122. }
  123. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("LightFung"))
  124. {
  125. return true;
  126. }
  127. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Night Claw"))
  128. {
  129. return true;
  130. }
  131. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("NightClaw"))
  132. {
  133. return true;
  134. }
  135. }
  136. }
  137. return false;
  138. }
  139. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  140. {
  141. if (CardEffectCommons.IsExistOnBattleArea(card))
  142. {
  143. if (card.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  144. {
  145. CardSource topCard = card.PermanentOfThisCard().TopCard;
  146. yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(
  147. new List<CardSource>() { topCard },
  148. activateClass));
  149. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  150. }
  151. }
  152. }
  153. }
  154. return cardEffects;
  155. }
  156. }