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- using System.Collections;
- using System.Collections.Generic;
- public class EX5_007 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- static bool PermanentCondition(Permanent targetPermanent)
- {
- if (targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2)
- {
- if (targetPermanent.TopCard.CardTraits.Contains("Light Fang"))
- {
- return true;
- }
- if (targetPermanent.TopCard.CardTraits.Contains("LightFung"))
- {
- return true;
- }
- if (targetPermanent.TopCard.CardTraits.Contains("Night Claw"))
- {
- return true;
- }
- if (targetPermanent.TopCard.CardTraits.Contains("NightClaw"))
- {
- return true;
- }
- }
- return false;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- if (timing == EffectTiming.OnStartMainPhase)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Start of Your Main Phase] If you have a Tamer with the [Light Fang]/[Night Claw] trait, gain 1 memory.";
- }
- bool PermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent.IsTamer)
- {
- if (permanent.TopCard.CardTraits.Contains("Light Fang"))
- {
- return true;
- }
- if (permanent.TopCard.CardTraits.Contains("LightFung"))
- {
- return true;
- }
- if (permanent.TopCard.CardTraits.Contains("Night Claw"))
- {
- return true;
- }
- if (permanent.TopCard.CardTraits.Contains("NightClaw"))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition))
- {
- if (card.Owner.CanAddMemory(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place the top card of this Digimon at the bottom of digivolution cards to gain Memory +2 (Coronamon)", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- activateClass.SetHashString("ReturnDigivolutionCards_EX50_007");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] [Once Per Turn] By placing the top card of this Digimon with the [Light Fang]/[Night Claw] trait as this Digimon's bottom digivolution card, gain 2 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.PermanentOfThisCard().DigivolutionCards.Count >= 1)
- {
- if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Light Fang"))
- {
- return true;
- }
- if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("LightFung"))
- {
- return true;
- }
- if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Night Claw"))
- {
- return true;
- }
- if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("NightClaw"))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.PermanentOfThisCard().DigivolutionCards.Count >= 1)
- {
- CardSource topCard = card.PermanentOfThisCard().TopCard;
- yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(
- new List<CardSource>() { topCard },
- activateClass));
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
- }
- }
- }
- }
- return cardEffects;
- }
- }
|