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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- namespace DCGO.CardEffects.EX7
- {
- public class EX7_064 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of Your Main Phase
- if (timing == EffectTiming.OnStartMainPhase)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.IsOwnerTurn(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1 &&
- card.Owner.CanAddMemory(activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- #endregion
- #region End of Your Turn
- if (timing == EffectTiming.OnEndTurn)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("1 of your Digimon gets <Piercing> and <Blocker>", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
- activateClass.SetHashString("PiercingBlocker_EX7_064");
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return
- "[End of Your Turn] By suspending this Tamer, 1 of your Digimon gets <Piercing> and <Blocker> until the end of your opponent's turn. If that Digimon has the [Vortex Warriors] trait, unsuspend that Digimon.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.IsOwnerTurn(card);
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.CanActivateSuspendCostEffect(card) &&
- CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(
- new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() },
- CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- Permanent selectedPermanent = null;
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage(
- "Select 1 Digimon that will get <Piercing> and <Blocker>.",
- "The opponent is selecting 1 Digimon that will get <Piercing> and <Blocker>.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- if (selectedPermanent != null)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainPierce(
- targetPermanent: selectedPermanent, effectDuration: EffectDuration.UntilOpponentTurnEnd,
- activateClass: activateClass));
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainBlocker(
- targetPermanent: selectedPermanent, effectDuration: EffectDuration.UntilOpponentTurnEnd,
- activateClass: activateClass));
- if (selectedPermanent.TopCard.ContainsTraits("Vortex Warriors"))
- {
- yield return ContinuousController.instance.StartCoroutine(
- new IUnsuspendPermanents(new List<Permanent>() { selectedPermanent }, activateClass).Unsuspend());
- }
- }
- }
- }
- }
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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