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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.EX7
- {
- public class EX7_074 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Ignore Color Requirement
- if (timing == EffectTiming.None)
- {
- IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
- ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
- ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
- cardEffects.Add(ignoreColorConditionClass);
- bool HasLiberatorTrait(Permanent permanent)
- {
- return (permanent.IsDigimon || permanent.IsTamer) &&
- (permanent.TopCard.ContainsTraits("Liberator") || permanent.TopCard.ContainsTraits("LIBERATOR"));
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.HasMatchConditionOwnersPermanent(card, HasLiberatorTrait);
- }
- bool CardCondition(CardSource cardSource)
- {
- return cardSource == card;
- }
- }
- #endregion
- #region Main Effect
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal top 3, Add 1 with [LIBERATOR] trait. Then digivolve 1 of your Digimon",
- CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return
- "[Main] Reveal the top 3 cards of your deck. Add 1 card with the [LIBERATOR] trait among them to the hand. Return the rest to the bottom of the deck. Then, 1 of your Digimon may digivolve into a Digimon card in your hand with the digivolution cost reduced by 4.";
- }
- bool IsLiberatorTraitCardCondition(CardSource cardSource)
- {
- return cardSource.ContainsTraits("Liberator") || cardSource.ContainsTraits("LIBERATOR");
- }
- bool CanSelectHandCardCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon;
- }
- bool CanSelectOwnPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) &&
- card.Owner.HandCards.Where(CanSelectHandCardCondition).Any(cardSource =>
- cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass));
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 3,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new(
- canTargetCondition: IsLiberatorTraitCardCondition,
- message: "Select 1 card with [LIBERATOR] trait.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- },
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass
- ));
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectOwnPermanentCondition))
- {
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectOwnPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.",
- "The opponent is selecting 1 Digimon that will digivolve.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
- targetPermanent: permanent,
- cardCondition: CanSelectHandCardCondition,
- payCost: true,
- reduceCostTuple: (reduceCost: 4, reduceCostCardCondition: null),
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: true,
- activateClass: activateClass,
- successProcess: null));
- }
- }
- }
- }
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Play 1 [LIBERATOR] trait card from hand or trash and add this card to hand",
- CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return
- "[Security] You may play 1 card with the [LIBERATOR] trait with a play cost of 4 or less from your hand or trash without paying the cost. Then, add this card to the hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return (cardSource.ContainsTraits("Liberator") || cardSource.ContainsTraits("LIBERATOR")) &&
- cardSource.HasPlayCost &&
- cardSource.GetCostItself <= 4 &&
- !cardSource.IsDigiEgg &&
- CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
- bool canSelectTrash = card.Owner.TrashCards.Some(CanSelectCardCondition);
- if (canSelectHand || canSelectTrash)
- {
- if (canSelectHand && canSelectTrash)
- {
- List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>
- {
- new(message: "From hand", value: true, spriteIndex: 0),
- new(message: "From trash", value: false, spriteIndex: 1),
- };
- string selectPlayerMessage = "From which area do you play a card?";
- string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements,
- selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage,
- notSelectPlayerMessage: notSelectPlayerMessage);
- }
- else
- {
- GManager.instance.userSelectionManager.SetBool(canSelectHand);
- }
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
- .WaitForEndSelect());
- bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
- List<CardSource> selectedCards = new List<CardSource>();
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- if (fromHand)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- }
- else
- {
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to play.",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
- root: fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash,
- activateETB: true));
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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