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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // BeelStarmon Ace
- namespace DCGO.CardEffects.EX7
- {
- public class EX7_059 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.HasText("Three Musketeers");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null, level: 5));
- }
- #endregion
- #region Blast Digivolve
- if (timing == EffectTiming.OnCounterTiming)
- {
- cardEffects.Add(CardEffectFactory.BlastDigivolveEffect(card: card, condition: null));
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return 1 Option from trash then use an Option", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[On Play] Return 1 Option card from your trash to the hand. Then, you may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.IsOption;
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.IsOption
- && (cardSource.CardTraits.Contains("Three Musketeers")
- || cardSource.CardTraits.Contains("ThreeMusketeers"))
- && cardSource.HasUseCost
- && !cardSource.CanNotPlayThisOption;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
- {
- int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => false,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to add to your hand.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.AddHand,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
- {
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition1,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage(
- "Select 1 option card to use.",
- "The opponent is selecting 1 option card to use.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Used Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- }
- if (selectedCards.Count >= 1)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayOptionCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- root: SelectCardEffect.Root.Hand
- )
- );
- }
- }
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return 1 Option from trash then use an Option", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[When Digivolving] Return 1 Option card from your trash to the hand. Then, you may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
- && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.IsOption;
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.IsOption
- && (cardSource.CardTraits.Contains("Three Musketeers")
- || cardSource.CardTraits.Contains("ThreeMusketeers"))
- && cardSource.HasUseCost
- && !cardSource.CanNotPlayThisOption;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
- {
- int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => false,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to add to your hand.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.AddHand,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
- {
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition1,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage(
- "Select 1 option card to use.",
- "The opponent is selecting 1 option card to use.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Used Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- }
- if (selectedCards.Count >= 1)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayOptionCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- root: SelectCardEffect.Root.Hand
- )
- );
- }
- }
- }
- #endregion
- #region When Attacking
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash 1 option from digivolution cards to use 1 Option", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
- activateClass.SetHashString("PlayOption_EX7-059");
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[When Attacking] [Once Per Turn] By trashing 1 Option card from this Digimon's digivolution cards, you may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.IsOption
- && !cardSource.CanNotTrashFromDigivolutionCards(activateClass);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
- && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass)
- && card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1;
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.IsOption
- && (cardSource.CardTraits.Contains("Three Musketeers")
- || cardSource.CardTraits.Contains("ThreeMusketeers"))
- && cardSource.HasUseCost
- && !cardSource.CanNotPlayThisOption;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- bool trashed = false;
- List<CardSource> selectedCards = new List<CardSource>();
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 Option card to discard.",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Custom,
- customRootCardList: card.PermanentOfThisCard().DigivolutionCards,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: null);
- selectCardEffect.SetUpCustomMessage("Select 1 Option card to discard.", "The opponent is selecting 1 Option card to discard.");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- if (selectedCards.Count >= 1)
- {
- yield return ContinuousController.instance.StartCoroutine(new ITrashDigivolutionCards(card.PermanentOfThisCard(), selectedCards, activateClass).TrashDigivolutionCards());
- trashed = true;
- selectedCards.Clear();
- }
- if (trashed)
- {
- if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
- {
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition1,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine1,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage(
- "Select 1 option card to use.",
- "The opponent is selecting 1 option card to use.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Used Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine1(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- }
- if (selectedCards.Count >= 1)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayOptionCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- root: SelectCardEffect.Root.Hand
- )
- );
- }
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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