EX7_059.cs 19 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. // BeelStarmon Ace
  6. namespace DCGO.CardEffects.EX7
  7. {
  8. public class EX7_059 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Digivolution Condition
  14. if (timing == EffectTiming.None)
  15. {
  16. bool PermanentCondition(Permanent targetPermanent)
  17. {
  18. return targetPermanent.TopCard.HasText("Three Musketeers");
  19. }
  20. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null, level: 5));
  21. }
  22. #endregion
  23. #region Blast Digivolve
  24. if (timing == EffectTiming.OnCounterTiming)
  25. {
  26. cardEffects.Add(CardEffectFactory.BlastDigivolveEffect(card: card, condition: null));
  27. }
  28. #endregion
  29. #region On Play
  30. if (timing == EffectTiming.OnEnterFieldAnyone)
  31. {
  32. ActivateClass activateClass = new ActivateClass();
  33. activateClass.SetUpICardEffect("Return 1 Option from trash then use an Option", CanUseCondition, card);
  34. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  35. cardEffects.Add(activateClass);
  36. string EffectDescription()
  37. {
  38. return "[On Play] Return 1 Option card from your trash to the hand. Then, you may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost.";
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  43. && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  44. }
  45. bool CanActivateCondition(Hashtable hashtable)
  46. {
  47. return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
  48. }
  49. bool CanSelectCardCondition(CardSource cardSource)
  50. {
  51. return cardSource.IsOption;
  52. }
  53. bool CanSelectCardCondition1(CardSource cardSource)
  54. {
  55. return cardSource.IsOption
  56. && (cardSource.CardTraits.Contains("Three Musketeers")
  57. || cardSource.CardTraits.Contains("ThreeMusketeers"))
  58. && cardSource.HasUseCost
  59. && !cardSource.CanNotPlayThisOption;
  60. }
  61. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  62. {
  63. List<CardSource> selectedCards = new List<CardSource>();
  64. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  65. {
  66. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  67. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  68. selectCardEffect.SetUp(
  69. canTargetCondition: CanSelectCardCondition,
  70. canTargetCondition_ByPreSelecetedList: null,
  71. canEndSelectCondition: null,
  72. canNoSelect: () => false,
  73. selectCardCoroutine: null,
  74. afterSelectCardCoroutine: null,
  75. message: "Select 1 card to add to your hand.",
  76. maxCount: maxCount,
  77. canEndNotMax: false,
  78. isShowOpponent: true,
  79. mode: SelectCardEffect.Mode.AddHand,
  80. root: SelectCardEffect.Root.Trash,
  81. customRootCardList: null,
  82. canLookReverseCard: true,
  83. selectPlayer: card.Owner,
  84. cardEffect: activateClass);
  85. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  86. }
  87. if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
  88. {
  89. int maxCount = 1;
  90. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  91. selectHandEffect.SetUp(
  92. selectPlayer: card.Owner,
  93. canTargetCondition: CanSelectCardCondition1,
  94. canTargetCondition_ByPreSelecetedList: null,
  95. canEndSelectCondition: null,
  96. maxCount: maxCount,
  97. canNoSelect: true,
  98. canEndNotMax: false,
  99. isShowOpponent: true,
  100. selectCardCoroutine: SelectCardCoroutine,
  101. afterSelectCardCoroutine: null,
  102. mode: SelectHandEffect.Mode.Custom,
  103. cardEffect: activateClass);
  104. selectHandEffect.SetUpCustomMessage(
  105. "Select 1 option card to use.",
  106. "The opponent is selecting 1 option card to use.");
  107. selectHandEffect.SetUpCustomMessage_ShowCard("Used Card");
  108. yield return StartCoroutine(selectHandEffect.Activate());
  109. IEnumerator SelectCardCoroutine(CardSource cardSource)
  110. {
  111. selectedCards.Add(cardSource);
  112. yield return null;
  113. }
  114. }
  115. if (selectedCards.Count >= 1)
  116. {
  117. yield return ContinuousController.instance.StartCoroutine(
  118. CardEffectCommons.PlayOptionCards(
  119. cardSources: selectedCards,
  120. activateClass: activateClass,
  121. payCost: false,
  122. root: SelectCardEffect.Root.Hand
  123. )
  124. );
  125. }
  126. }
  127. }
  128. #endregion
  129. #region When Digivolving
  130. if (timing == EffectTiming.OnEnterFieldAnyone)
  131. {
  132. ActivateClass activateClass = new ActivateClass();
  133. activateClass.SetUpICardEffect("Return 1 Option from trash then use an Option", CanUseCondition, card);
  134. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  135. cardEffects.Add(activateClass);
  136. string EffectDescription()
  137. {
  138. return "[When Digivolving] Return 1 Option card from your trash to the hand. Then, you may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost.";
  139. }
  140. bool CanUseCondition(Hashtable hashtable)
  141. {
  142. return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  143. && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  144. }
  145. bool CanActivateCondition(Hashtable hashtable)
  146. {
  147. return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
  148. }
  149. bool CanSelectCardCondition(CardSource cardSource)
  150. {
  151. return cardSource.IsOption;
  152. }
  153. bool CanSelectCardCondition1(CardSource cardSource)
  154. {
  155. return cardSource.IsOption
  156. && (cardSource.CardTraits.Contains("Three Musketeers")
  157. || cardSource.CardTraits.Contains("ThreeMusketeers"))
  158. && cardSource.HasUseCost
  159. && !cardSource.CanNotPlayThisOption;
  160. }
  161. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  162. {
  163. List<CardSource> selectedCards = new List<CardSource>();
  164. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  165. {
  166. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  167. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  168. selectCardEffect.SetUp(
  169. canTargetCondition: CanSelectCardCondition,
  170. canTargetCondition_ByPreSelecetedList: null,
  171. canEndSelectCondition: null,
  172. canNoSelect: () => false,
  173. selectCardCoroutine: null,
  174. afterSelectCardCoroutine: null,
  175. message: "Select 1 card to add to your hand.",
  176. maxCount: maxCount,
  177. canEndNotMax: false,
  178. isShowOpponent: true,
  179. mode: SelectCardEffect.Mode.AddHand,
  180. root: SelectCardEffect.Root.Trash,
  181. customRootCardList: null,
  182. canLookReverseCard: true,
  183. selectPlayer: card.Owner,
  184. cardEffect: activateClass);
  185. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  186. }
  187. if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
  188. {
  189. int maxCount = 1;
  190. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  191. selectHandEffect.SetUp(
  192. selectPlayer: card.Owner,
  193. canTargetCondition: CanSelectCardCondition1,
  194. canTargetCondition_ByPreSelecetedList: null,
  195. canEndSelectCondition: null,
  196. maxCount: maxCount,
  197. canNoSelect: true,
  198. canEndNotMax: false,
  199. isShowOpponent: true,
  200. selectCardCoroutine: SelectCardCoroutine,
  201. afterSelectCardCoroutine: null,
  202. mode: SelectHandEffect.Mode.Custom,
  203. cardEffect: activateClass);
  204. selectHandEffect.SetUpCustomMessage(
  205. "Select 1 option card to use.",
  206. "The opponent is selecting 1 option card to use.");
  207. selectHandEffect.SetUpCustomMessage_ShowCard("Used Card");
  208. yield return StartCoroutine(selectHandEffect.Activate());
  209. IEnumerator SelectCardCoroutine(CardSource cardSource)
  210. {
  211. selectedCards.Add(cardSource);
  212. yield return null;
  213. }
  214. }
  215. if (selectedCards.Count >= 1)
  216. {
  217. yield return ContinuousController.instance.StartCoroutine(
  218. CardEffectCommons.PlayOptionCards(
  219. cardSources: selectedCards,
  220. activateClass: activateClass,
  221. payCost: false,
  222. root: SelectCardEffect.Root.Hand
  223. )
  224. );
  225. }
  226. }
  227. }
  228. #endregion
  229. #region When Attacking
  230. if (timing == EffectTiming.OnAllyAttack)
  231. {
  232. ActivateClass activateClass = new ActivateClass();
  233. activateClass.SetUpICardEffect("Trash 1 option from digivolution cards to use 1 Option", CanUseCondition, card);
  234. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
  235. activateClass.SetHashString("PlayOption_EX7-059");
  236. cardEffects.Add(activateClass);
  237. string EffectDescription()
  238. {
  239. return "[When Attacking] [Once Per Turn] By trashing 1 Option card from this Digimon's digivolution cards, you may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost.";
  240. }
  241. bool CanSelectCardCondition(CardSource cardSource)
  242. {
  243. return cardSource.IsOption
  244. && !cardSource.CanNotTrashFromDigivolutionCards(activateClass);
  245. }
  246. bool CanUseCondition(Hashtable hashtable)
  247. {
  248. return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  249. && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  250. }
  251. bool CanActivateCondition(Hashtable hashtable)
  252. {
  253. return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass)
  254. && card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1;
  255. }
  256. bool CanSelectCardCondition1(CardSource cardSource)
  257. {
  258. return cardSource.IsOption
  259. && (cardSource.CardTraits.Contains("Three Musketeers")
  260. || cardSource.CardTraits.Contains("ThreeMusketeers"))
  261. && cardSource.HasUseCost
  262. && !cardSource.CanNotPlayThisOption;
  263. }
  264. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  265. {
  266. bool trashed = false;
  267. List<CardSource> selectedCards = new List<CardSource>();
  268. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  269. selectCardEffect.SetUp(
  270. canTargetCondition: CanSelectCardCondition,
  271. canTargetCondition_ByPreSelecetedList: null,
  272. canEndSelectCondition: null,
  273. canNoSelect: () => true,
  274. selectCardCoroutine: SelectCardCoroutine,
  275. afterSelectCardCoroutine: null,
  276. message: "Select 1 Option card to discard.",
  277. maxCount: 1,
  278. canEndNotMax: false,
  279. isShowOpponent: true,
  280. mode: SelectCardEffect.Mode.Custom,
  281. root: SelectCardEffect.Root.Custom,
  282. customRootCardList: card.PermanentOfThisCard().DigivolutionCards,
  283. canLookReverseCard: true,
  284. selectPlayer: card.Owner,
  285. cardEffect: null);
  286. selectCardEffect.SetUpCustomMessage("Select 1 Option card to discard.", "The opponent is selecting 1 Option card to discard.");
  287. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  288. IEnumerator SelectCardCoroutine(CardSource cardSource)
  289. {
  290. selectedCards.Add(cardSource);
  291. yield return null;
  292. }
  293. if (selectedCards.Count >= 1)
  294. {
  295. yield return ContinuousController.instance.StartCoroutine(new ITrashDigivolutionCards(card.PermanentOfThisCard(), selectedCards, activateClass).TrashDigivolutionCards());
  296. trashed = true;
  297. selectedCards.Clear();
  298. }
  299. if (trashed)
  300. {
  301. if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
  302. {
  303. int maxCount = 1;
  304. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  305. selectHandEffect.SetUp(
  306. selectPlayer: card.Owner,
  307. canTargetCondition: CanSelectCardCondition1,
  308. canTargetCondition_ByPreSelecetedList: null,
  309. canEndSelectCondition: null,
  310. maxCount: maxCount,
  311. canNoSelect: true,
  312. canEndNotMax: false,
  313. isShowOpponent: true,
  314. selectCardCoroutine: SelectCardCoroutine1,
  315. afterSelectCardCoroutine: null,
  316. mode: SelectHandEffect.Mode.Custom,
  317. cardEffect: activateClass);
  318. selectHandEffect.SetUpCustomMessage(
  319. "Select 1 option card to use.",
  320. "The opponent is selecting 1 option card to use.");
  321. selectHandEffect.SetUpCustomMessage_ShowCard("Used Card");
  322. yield return StartCoroutine(selectHandEffect.Activate());
  323. IEnumerator SelectCardCoroutine1(CardSource cardSource)
  324. {
  325. selectedCards.Add(cardSource);
  326. yield return null;
  327. }
  328. }
  329. if (selectedCards.Count >= 1)
  330. {
  331. yield return ContinuousController.instance.StartCoroutine(
  332. CardEffectCommons.PlayOptionCards(
  333. cardSources: selectedCards,
  334. activateClass: activateClass,
  335. payCost: false,
  336. root: SelectCardEffect.Root.Hand
  337. )
  338. );
  339. }
  340. }
  341. }
  342. }
  343. #endregion
  344. return cardEffects;
  345. }
  346. }
  347. }