EX7_060.cs 9.0 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.EX7
  6. {
  7. public class EX7_060 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Blocker
  13. if (timing == EffectTiming.None)
  14. {
  15. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(
  16. isInheritedEffect: false,
  17. card: card,
  18. condition: null));
  19. }
  20. #endregion
  21. #region Trash Main
  22. if (timing == EffectTiming.OnDeclaration)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect("Play this card from trash with reduced cost", CanUseCondition, card);
  26. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  27. cardEffects.Add(activateClass);
  28. string EffectDiscription()
  29. {
  30. return "[Trash] [Main] If you have 4 or fewer cards in your hand, you may play this card from your trash with the play cost reduced by 4.";
  31. }
  32. bool CanUseCondition(Hashtable hashtable)
  33. {
  34. if (CardEffectCommons.IsOwnerTurn(card))
  35. {
  36. if (CardEffectCommons.IsExistOnTrash(card))
  37. {
  38. if (card.Owner.HandCards.Count <= 4)
  39. {
  40. return true;
  41. }
  42. }
  43. }
  44. return false;
  45. }
  46. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  47. {
  48. #region reduce play cost
  49. ChangeCostClass changeCostClass = new ChangeCostClass();
  50. changeCostClass.SetUpICardEffect($"Play Cost -3", CanUseCondition1, card);
  51. changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
  52. Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
  53. card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect);
  54. ICardEffect GetCardEffect(EffectTiming _timing)
  55. {
  56. if (_timing == EffectTiming.None)
  57. {
  58. return changeCostClass;
  59. }
  60. return null;
  61. }
  62. bool CanUseCondition1(Hashtable hashtable)
  63. {
  64. return true;
  65. }
  66. int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
  67. {
  68. return Cost -4;
  69. }
  70. bool CardSourceCondition(CardSource cardSource)
  71. {
  72. return (cardSource == card);
  73. }
  74. bool RootCondition(SelectCardEffect.Root root)
  75. {
  76. return true;
  77. }
  78. bool isUpDown()
  79. {
  80. return true;
  81. }
  82. #endregion
  83. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  84. cardSources: new List<CardSource> { card },
  85. activateClass: activateClass,
  86. payCost: true,
  87. isTapped: false,
  88. root: SelectCardEffect.Root.Trash,
  89. activateETB: true));
  90. #region release effect reducing play cost
  91. card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect);
  92. #endregion
  93. }
  94. }
  95. #endregion
  96. #region On Deletion
  97. if (timing == EffectTiming.OnDestroyedAnyone)
  98. {
  99. ActivateClass activateClass = new ActivateClass();
  100. activateClass.SetUpICardEffect("Play Digimon from trash", CanUseCondition, card);
  101. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  102. cardEffects.Add(activateClass);
  103. string EffectDiscription()
  104. {
  105. return "[On Deletion] You may play 1 level 5 or lower Digimon card with the [Dark Dragon] or [Evil Dragon] trait from your trash without paying the cost.";
  106. }
  107. bool CanSelectCardCondition(CardSource cardSource)
  108. {
  109. if (cardSource.IsDigimon)
  110. {
  111. if (cardSource.HasLevel)
  112. {
  113. if (cardSource.Level <= 5 && (cardSource.EqualsTraits("Dark Dragon") || cardSource.EqualsTraits("Evil Dragon")))
  114. {
  115. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  116. {
  117. return true;
  118. }
  119. }
  120. }
  121. }
  122. return false;
  123. }
  124. bool CanUseCondition(Hashtable hashtable)
  125. {
  126. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  127. }
  128. bool CanActivateCondition(Hashtable hashtable)
  129. {
  130. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  131. {
  132. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  133. {
  134. return true;
  135. }
  136. }
  137. return false;
  138. }
  139. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  140. {
  141. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  142. {
  143. List<CardSource> selectedCards = new List<CardSource>();
  144. int maxCount = 1;
  145. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  146. selectCardEffect.SetUp(
  147. canTargetCondition: CanSelectCardCondition,
  148. canTargetCondition_ByPreSelecetedList: null,
  149. canEndSelectCondition: null,
  150. canNoSelect: () => true,
  151. selectCardCoroutine: SelectCardCoroutine,
  152. afterSelectCardCoroutine: null,
  153. message: "Select 1 card to play.",
  154. maxCount: maxCount,
  155. canEndNotMax: true,
  156. isShowOpponent: true,
  157. mode: SelectCardEffect.Mode.Custom,
  158. root: SelectCardEffect.Root.Trash,
  159. customRootCardList: null,
  160. canLookReverseCard: true,
  161. selectPlayer: card.Owner,
  162. cardEffect: activateClass);
  163. selectCardEffect.SetUpCustomMessage("Select 1 card with [Dark Dragon]/[Evil Dragon] trait to play.", "The opponent is selecting 1 card to play.");
  164. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  165. yield return StartCoroutine(selectCardEffect.Activate());
  166. IEnumerator SelectCardCoroutine(CardSource cardSource)
  167. {
  168. selectedCards.Add(cardSource);
  169. yield return null;
  170. }
  171. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  172. cardSources: selectedCards,
  173. activateClass: activateClass,
  174. payCost: false,
  175. isTapped: false,
  176. root: SelectCardEffect.Root.Trash,
  177. activateETB: true));
  178. }
  179. }
  180. }
  181. #endregion
  182. return cardEffects;
  183. }
  184. }
  185. }