EX8_002.cs 1.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX8
  4. {
  5. public class EX8_002 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnAllyAttack)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("+1 Memory", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  15. activateClass.SetHashString("WhenAttack_EX8-002");
  16. activateClass.SetIsInheritedEffect(true);
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[When Attacking] [Once Per Turn] If you have 0 memory, gain 1 memory.";
  21. }
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  25. }
  26. bool CanActivateCondition(Hashtable hashtable)
  27. {
  28. return card.Owner.CanAddMemory(activateClass) &&
  29. card.Owner.MemoryForPlayer == 0;
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable hashtable)
  32. {
  33. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  34. }
  35. }
  36. return cardEffects;
  37. }
  38. }
  39. }