EX8_018.cs 5.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX8
  4. {
  5. public class EX8_018 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Alternate Digivolution Requirement
  11. if (timing == EffectTiming.None)
  12. {
  13. static bool PermanentCondition(Permanent targetPermanent)
  14. {
  15. return targetPermanent.TopCard.EqualsTraits("DS") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2;
  16. }
  17. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  18. }
  19. #endregion
  20. #region On Play
  21. if (timing == EffectTiming.OnEnterFieldAnyone)
  22. {
  23. ActivateClass activateClass = new ActivateClass();
  24. activateClass.SetUpICardEffect("Reveal top 3 cards. Add 1 card with [DS] and 1 card with [Sea Beast] or [Plesiosaur] trait.", CanUseCondition, card);
  25. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  26. cardEffects.Add(activateClass);
  27. string EffectDiscription()
  28. {
  29. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [DS] trait and 1 card with the [Sea Beast] or [Plesiosaur] trait among them to the hand. Return the rest to the bottom of the deck.";
  30. }
  31. bool SelectDSTrait(CardSource source)
  32. {
  33. return source.EqualsTraits("DS");
  34. }
  35. bool SelectOtherTrait(CardSource source)
  36. {
  37. return source.EqualsTraits("Sea Beast") || source.EqualsTraits("Plesiosaur");
  38. }
  39. bool CanUseCondition(Hashtable hashtable)
  40. {
  41. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  42. }
  43. bool CanActivateCondition(Hashtable hashtable)
  44. {
  45. if (CardEffectCommons.IsExistOnBattleArea(card))
  46. {
  47. if (card.Owner.LibraryCards.Count >= 1)
  48. {
  49. return true;
  50. }
  51. }
  52. return false;
  53. }
  54. IEnumerator ActivateCoroutine(Hashtable hashtable)
  55. {
  56. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  57. revealCount: 3,
  58. simplifiedSelectCardConditions:
  59. new SimplifiedSelectCardConditionClass[]
  60. {
  61. new SimplifiedSelectCardConditionClass(
  62. canTargetCondition:SelectDSTrait,
  63. message: "Select 1 card with [DS] trait.",
  64. mode: SelectCardEffect.Mode.AddHand,
  65. maxCount: 1,
  66. selectCardCoroutine: null),
  67. new SimplifiedSelectCardConditionClass(
  68. canTargetCondition:SelectOtherTrait,
  69. message: "Select 1 card with [Sea Beast] or [Plesiosaur] trait.",
  70. mode: SelectCardEffect.Mode.AddHand,
  71. maxCount: 1,
  72. selectCardCoroutine: null),
  73. },
  74. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  75. activateClass: activateClass
  76. ));
  77. }
  78. }
  79. #endregion
  80. #region When Attacking - ESS
  81. if (timing == EffectTiming.OnAllyAttack)
  82. {
  83. ActivateClass activateClass = new ActivateClass();
  84. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  85. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
  86. activateClass.SetHashString("WhenAttacking_EX8-018");
  87. activateClass.SetIsInheritedEffect(true);
  88. cardEffects.Add(activateClass);
  89. string EffectDescription()
  90. {
  91. return
  92. "[When Attacking] [Once Per Turn] If you have 7 or fewer cards in your hand, <Draw 1>.";
  93. }
  94. bool CanUseCondition(Hashtable hashtable)
  95. {
  96. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  97. }
  98. bool CanActivateCondition(Hashtable hashtable)
  99. {
  100. if (CardEffectCommons.IsExistOnBattleArea(card))
  101. {
  102. if (card.Owner.HandCards.Count <= 7)
  103. {
  104. if (card.Owner.LibraryCards.Count >= 1)
  105. {
  106. return true;
  107. }
  108. }
  109. }
  110. return false;
  111. }
  112. IEnumerator ActivateCoroutine(Hashtable hashtable)
  113. {
  114. yield return ContinuousController.instance.StartCoroutine(
  115. new DrawClass(card.Owner, 1, activateClass).Draw());
  116. }
  117. }
  118. #endregion
  119. return cardEffects;
  120. }
  121. }
  122. }