EX8_019.cs 5.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX8
  4. {
  5. public class EX8_019 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Alternate Digivolution Requirement
  11. if (timing == EffectTiming.None)
  12. {
  13. static bool PermanentCondition(Permanent targetPermanent)
  14. {
  15. return targetPermanent.TopCard.ContainsCardName("Hiyarimon");
  16. }
  17. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  18. }
  19. #endregion
  20. #region Your Turn
  21. if (timing == EffectTiming.None)
  22. {
  23. bool Condition()
  24. {
  25. return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleArea(card);
  26. }
  27. bool PermanentCondition(Permanent targetPermanent)
  28. {
  29. return targetPermanent == card.PermanentOfThisCard();
  30. }
  31. bool CardSourceCondition(CardSource cardSource)
  32. {
  33. return cardSource.EqualsTraits("Ice-Snow");
  34. }
  35. bool RootCondition(SelectCardEffect.Root root)
  36. {
  37. return true;
  38. }
  39. cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect(
  40. changeValue: -1,
  41. permanentCondition: PermanentCondition,
  42. cardCondition: CardSourceCondition,
  43. rootCondition: RootCondition,
  44. isInheritedEffect: false,
  45. card: card,
  46. condition: Condition,
  47. setFixedCost: false));
  48. }
  49. #endregion
  50. #region When Attacking - ESS
  51. if (timing == EffectTiming.OnAllyAttack)
  52. {
  53. ActivateClass activateClass = new ActivateClass();
  54. activateClass.SetUpICardEffect("Security Attack -1", CanUseCondition, card);
  55. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  56. activateClass.SetIsInheritedEffect(true);
  57. cardEffects.Add(activateClass);
  58. string EffectDescription()
  59. {
  60. return "[When Attacking] Give 1 of your opponent's Digimon <Security A. -1> until the end of their turn.";
  61. }
  62. bool CanSelectPermanentCondition(Permanent permanent)
  63. {
  64. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  65. }
  66. bool CanUseCondition(Hashtable hashtable)
  67. {
  68. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  69. }
  70. bool CanActivateCondition(Hashtable hashtable)
  71. {
  72. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  73. CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition);
  74. }
  75. IEnumerator ActivateCoroutine(Hashtable hashtable)
  76. {
  77. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  78. selectPermanentEffect.SetUp(
  79. selectPlayer: card.Owner,
  80. canTargetCondition: CanSelectPermanentCondition,
  81. canTargetCondition_ByPreSelecetedList: null,
  82. canEndSelectCondition: null,
  83. maxCount: 1,
  84. canNoSelect: false,
  85. canEndNotMax: false,
  86. selectPermanentCoroutine: SelectPermanentCoroutine,
  87. afterSelectPermanentCoroutine: null,
  88. mode: SelectPermanentEffect.Mode.Custom,
  89. cardEffect: activateClass);
  90. selectPermanentEffect.SetUpCustomMessage(
  91. "Select 1 Digimon that will get Security Attack -1.",
  92. "The opponent is selecting 1 Digimon that will get Security Attack -1.");
  93. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  94. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  95. {
  96. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(
  97. targetPermanent: permanent,
  98. changeValue: -1,
  99. effectDuration: EffectDuration.UntilOpponentTurnEnd,
  100. activateClass: activateClass));
  101. }
  102. }
  103. }
  104. #endregion
  105. return cardEffects;
  106. }
  107. }
  108. }