EX8_020.cs 2.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX8
  4. {
  5. public class EX8_020 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Alternate Digivolution Requirement
  11. if (timing == EffectTiming.None)
  12. {
  13. static bool PermanentCondition(Permanent targetPermanent)
  14. {
  15. return targetPermanent.TopCard.EqualsTraits("DS") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 3;
  16. }
  17. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 1, ignoreDigivolutionRequirement: false, card: card, condition: null));
  18. }
  19. #endregion
  20. #region When Attacking - ESS
  21. if (timing == EffectTiming.OnAllyAttack)
  22. {
  23. ActivateClass activateClass = new ActivateClass();
  24. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  25. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
  26. activateClass.SetHashString("WhenAttacking_EX8-020");
  27. activateClass.SetIsInheritedEffect(true);
  28. cardEffects.Add(activateClass);
  29. string EffectDescription()
  30. {
  31. return
  32. "[When Attacking] [Once Per Turn] If you have 7 or fewer cards in your hand, <Draw 1>.";
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (card.Owner.HandCards.Count <= 7)
  43. {
  44. if (card.Owner.LibraryCards.Count >= 1)
  45. {
  46. return true;
  47. }
  48. }
  49. }
  50. return false;
  51. }
  52. IEnumerator ActivateCoroutine(Hashtable hashtable)
  53. {
  54. yield return ContinuousController.instance.StartCoroutine(
  55. new DrawClass(card.Owner, 1, activateClass).Draw());
  56. }
  57. }
  58. #endregion
  59. return cardEffects;
  60. }
  61. }
  62. }