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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- //Protein
- namespace DCGO.CardEffects.EX9
- {
- public class EX9_071 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Ignore Color Requirements
- if (timing == EffectTiming.None)
- {
- IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
- ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
- ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
- cardEffects.Add(ignoreColorConditionClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return card.Owner.GetFieldPermanents().Some(permanet =>
- permanet.TopCard.HasDMTraits &&
- !permanet.TopCard.IsOption);
- }
- bool CardCondition(CardSource cardSource)
- => cardSource == card;
- }
- #endregion
- #region Main
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] <Draw 1>. Then, place this card in the battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- #endregion
- #region Main - Delay
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Unsuspend", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] <Delay>.\r\n・By trashing 1 of your [DM] trait Digimon's bottom 2 face-down digivolution card, it unsuspends.";
- }
- bool DMTraitDigimon(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- return permanent.IsDigimon &&
- permanent.TopCard.HasDMTraits &&
- permanent.HasFaceDownDigivolutionCards &&
- permanent.DigivolutionCards.Count(x => x.IsFlipped) > 1;
- }
- return false;
- }
- bool FaceDownDigivolutionSource(CardSource source)
- {
- return source.IsFlipped;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(DMTraitDigimon))
- return CardEffectCommons.CanDeclareOptionDelayEffect(card);
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- Permanent selectedPermanent = null;
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
- IEnumerator SuccessProcess()
- {
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: DMTraitDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to trash sources.", "The opponent is selecting 1 digimon to trash sources.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- if(selectedPermanent != null)
- {
- int startingSources = selectedPermanent.DigivolutionCards.Count;
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: selectedPermanent, trashCount: 2, isFromTop: false, activateClass: activateClass, FaceDownDigivolutionSource));
- if (selectedPermanent.DigivolutionCards.Count == startingSources - 2)
- {
- yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent> { selectedPermanent }, activateClass).Unsuspend());
- }
- }
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Memory +1, Place in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] Gain 1 memory. Then, place this card in the battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, isPlayOption: true))
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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