EX9_071.cs 8.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. //Protein
  6. namespace DCGO.CardEffects.EX9
  7. {
  8. public class EX9_071 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Ignore Color Requirements
  14. if (timing == EffectTiming.None)
  15. {
  16. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  17. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  18. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  19. cardEffects.Add(ignoreColorConditionClass);
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return card.Owner.GetFieldPermanents().Some(permanet =>
  23. permanet.TopCard.HasDMTraits &&
  24. !permanet.TopCard.IsOption);
  25. }
  26. bool CardCondition(CardSource cardSource)
  27. => cardSource == card;
  28. }
  29. #endregion
  30. #region Main
  31. if (timing == EffectTiming.OptionSkill)
  32. {
  33. ActivateClass activateClass = new ActivateClass();
  34. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  35. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  36. cardEffects.Add(activateClass);
  37. string EffectDiscription()
  38. {
  39. return "[Main] <Draw 1>. Then, place this card in the battle area.";
  40. }
  41. bool CanUseCondition(Hashtable hashtable)
  42. {
  43. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  44. }
  45. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  46. {
  47. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  48. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  49. }
  50. }
  51. #endregion
  52. #region Main - Delay
  53. if (timing == EffectTiming.OnDeclaration)
  54. {
  55. ActivateClass activateClass = new ActivateClass();
  56. activateClass.SetUpICardEffect("Unsuspend", CanUseCondition, card);
  57. activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, true, EffectDiscription());
  58. cardEffects.Add(activateClass);
  59. string EffectDiscription()
  60. {
  61. return "[Main] <Delay>.\r\n・By trashing 1 of your [DM] trait Digimon's bottom 2 face-down digivolution card, it unsuspends.";
  62. }
  63. bool DMTraitDigimon(Permanent permanent)
  64. {
  65. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  66. {
  67. return permanent.IsDigimon &&
  68. permanent.TopCard.HasDMTraits &&
  69. permanent.HasFaceDownDigivolutionCards &&
  70. permanent.DigivolutionCards.Count(x => x.IsFlipped) > 1;
  71. }
  72. return false;
  73. }
  74. bool FaceDownDigivolutionSource(CardSource source)
  75. {
  76. return source.IsFlipped;
  77. }
  78. bool CanUseCondition(Hashtable hashtable)
  79. {
  80. if (CardEffectCommons.HasMatchConditionPermanent(DMTraitDigimon))
  81. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  82. return false;
  83. }
  84. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  85. {
  86. Permanent selectedPermanent = null;
  87. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  88. IEnumerator SuccessProcess()
  89. {
  90. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  91. selectPermanentEffect.SetUp(
  92. selectPlayer: card.Owner,
  93. canTargetCondition: DMTraitDigimon,
  94. canTargetCondition_ByPreSelecetedList: null,
  95. canEndSelectCondition: null,
  96. maxCount: 1,
  97. canNoSelect: true,
  98. canEndNotMax: false,
  99. selectPermanentCoroutine: SelectPermanentCoroutine,
  100. afterSelectPermanentCoroutine: null,
  101. mode: SelectPermanentEffect.Mode.Custom,
  102. cardEffect: activateClass);
  103. selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to trash sources.", "The opponent is selecting 1 digimon to trash sources.");
  104. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  105. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  106. {
  107. selectedPermanent = permanent;
  108. yield return null;
  109. }
  110. if(selectedPermanent != null)
  111. {
  112. int startingSources = selectedPermanent.DigivolutionCards.Count;
  113. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: selectedPermanent, trashCount: 2, isFromTop: false, activateClass: activateClass, FaceDownDigivolutionSource));
  114. if (selectedPermanent.DigivolutionCards.Count == startingSources - 2)
  115. {
  116. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent> { selectedPermanent }, activateClass).Unsuspend());
  117. }
  118. }
  119. }
  120. }
  121. }
  122. #endregion
  123. #region Security
  124. if (timing == EffectTiming.SecuritySkill)
  125. {
  126. ActivateClass activateClass = new ActivateClass();
  127. activateClass.SetUpICardEffect($"Memory +1, Place in battle area", CanUseCondition, card);
  128. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  129. activateClass.SetIsSecurityEffect(true);
  130. cardEffects.Add(activateClass);
  131. string EffectDiscription()
  132. {
  133. return "[Security] Gain 1 memory. Then, place this card in the battle area.";
  134. }
  135. bool CanUseCondition(Hashtable hashtable)
  136. {
  137. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  138. }
  139. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  140. {
  141. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  142. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, isPlayOption: true))
  143. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  144. }
  145. }
  146. #endregion
  147. return cardEffects;
  148. }
  149. }
  150. }