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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Linq;
- // Meat
- namespace DCGO.CardEffects.EX9
- {
- public class EX9_070 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region ignoring colors
- if (timing == EffectTiming.None)
- {
- IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
- ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
- ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
- cardEffects.Add(ignoreColorConditionClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return card.Owner.GetFieldPermanents().Some(permanet =>
- permanet.TopCard.HasDMTraits &&
- !permanet.TopCard.IsOption);
- }
- bool CardCondition(CardSource cardSource)
- => cardSource == card;
- }
- #endregion
- #region Main/Security Shared
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- if (card.Owner.LibraryCards.Count >= 1) yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- #endregion
- #region Main
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Draw 1, then place in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] <Draw 1>. Then, place this card in the battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- }
- #endregion
- #region Delay
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place 1 face down in sources, digivolve into [DM] trait Digimon", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] <Delay> (After this card is placed, by trashing it the next turn or later, activate the effect below). By placing 1 card from your hand face down as any of your [DM] trait Digimon's bottom digivolution card, it may digivolve into a [DM] trait Digimon card in the hand with the digivolution cost reduced by 2.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanDeclareOptionDelayEffect(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- if (permanent.TopCard.HasDMTraits)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
- IEnumerator SuccessProcess()
- {
- CardSource selectedCard = null;
- if (card.Owner.HandCards.Count > 0)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: false,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- selectHandEffect.SetUpCustomMessage("Select a card to add face down as a source", "Opponent is selecting a card to add face down as a source");
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCard = cardSource;
- yield return null;
- }
- }
- if (selectedCard != null)
- {
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
- {
- Permanent selectedPermanent = null;
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass
- );
- selectPermanentEffect.SetUpCustomMessage("Select a Digimon to add source to", "Opponent is selecting a Digimon to add source to");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- if (selectedPermanent != null)
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddExecutingCard(selectedCard));
- yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(new List<CardSource>() { selectedCard }, activateClass, isFacedown: true));
- bool CanSelectDigivovleCondition(CardSource card)
- {
- return card.HasDMTraits &&
- card.CanPlayCardTargetFrame(selectedPermanent.PermanentFrame, true, activateClass);
- }
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectDigivovleCondition))
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
- targetPermanent: selectedPermanent,
- cardCondition: CanSelectDigivovleCondition,
- payCost: true,
- reduceCostTuple: (reduceCost: 2, reduceCostCardCondition: null),
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: true,
- activateClass: activateClass,
- successProcess: null));
- }
- }
- }
- }
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Draw 1, then place in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] <Draw 1>. Then, place this card in the battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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