EX9_070.cs 11 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. using System.Linq;
  6. // Meat
  7. namespace DCGO.CardEffects.EX9
  8. {
  9. public class EX9_070 : CEntity_Effect
  10. {
  11. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  12. {
  13. List<ICardEffect> cardEffects = new List<ICardEffect>();
  14. #region ignoring colors
  15. if (timing == EffectTiming.None)
  16. {
  17. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  18. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  19. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  20. cardEffects.Add(ignoreColorConditionClass);
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. return card.Owner.GetFieldPermanents().Some(permanet =>
  24. permanet.TopCard.HasDMTraits &&
  25. !permanet.TopCard.IsOption);
  26. }
  27. bool CardCondition(CardSource cardSource)
  28. => cardSource == card;
  29. }
  30. #endregion
  31. #region Main/Security Shared
  32. IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
  33. {
  34. if (card.Owner.LibraryCards.Count >= 1) yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  35. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  36. }
  37. #endregion
  38. #region Main
  39. if (timing == EffectTiming.OptionSkill)
  40. {
  41. ActivateClass activateClass = new ActivateClass();
  42. activateClass.SetUpICardEffect("Draw 1, then place in battle area", CanUseCondition, card);
  43. activateClass.SetUpActivateClass(null, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDiscription());
  44. cardEffects.Add(activateClass);
  45. string EffectDiscription()
  46. {
  47. return "[Main] <Draw 1>. Then, place this card in the battle area.";
  48. }
  49. bool CanUseCondition(Hashtable hashtable)
  50. {
  51. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  52. }
  53. }
  54. #endregion
  55. #region Delay
  56. if (timing == EffectTiming.OnDeclaration)
  57. {
  58. ActivateClass activateClass = new ActivateClass();
  59. activateClass.SetUpICardEffect("Place 1 face down in sources, digivolve into [DM] trait Digimon", CanUseCondition, card);
  60. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  61. cardEffects.Add(activateClass);
  62. string EffectDiscription()
  63. {
  64. return "[Main] <Delay> (After this card is placed, by trashing it the next turn or later, activate the effect below). By placing 1 card from your hand face down as any of your [DM] trait Digimon's bottom digivolution card, it may digivolve into a [DM] trait Digimon card in the hand with the digivolution cost reduced by 2.";
  65. }
  66. bool CanUseCondition(Hashtable hashtable)
  67. {
  68. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  69. }
  70. bool CanActivateCondition(Hashtable hashtable)
  71. {
  72. if (CardEffectCommons.IsExistOnBattleArea(card))
  73. {
  74. if (CardEffectCommons.IsOwnerTurn(card))
  75. {
  76. return true;
  77. }
  78. }
  79. return false;
  80. }
  81. bool CanSelectPermanentCondition(Permanent permanent)
  82. {
  83. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  84. {
  85. if (permanent.TopCard.HasDMTraits)
  86. {
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. IEnumerator ActivateCoroutine(Hashtable hashtable)
  93. {
  94. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  95. IEnumerator SuccessProcess()
  96. {
  97. CardSource selectedCard = null;
  98. if (card.Owner.HandCards.Count > 0)
  99. {
  100. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  101. selectHandEffect.SetUp(
  102. selectPlayer: card.Owner,
  103. canTargetCondition: (cardSource) => true,
  104. canTargetCondition_ByPreSelecetedList: null,
  105. canEndSelectCondition: null,
  106. maxCount: 1,
  107. canNoSelect: true,
  108. canEndNotMax: false,
  109. isShowOpponent: false,
  110. selectCardCoroutine: SelectCardCoroutine,
  111. afterSelectCardCoroutine: null,
  112. mode: SelectHandEffect.Mode.Custom,
  113. cardEffect: activateClass);
  114. yield return StartCoroutine(selectHandEffect.Activate());
  115. selectHandEffect.SetUpCustomMessage("Select a card to add face down as a source", "Opponent is selecting a card to add face down as a source");
  116. IEnumerator SelectCardCoroutine(CardSource cardSource)
  117. {
  118. selectedCard = cardSource;
  119. yield return null;
  120. }
  121. }
  122. if (selectedCard != null)
  123. {
  124. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
  125. {
  126. Permanent selectedPermanent = null;
  127. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  128. selectPermanentEffect.SetUp(
  129. selectPlayer: card.Owner,
  130. canTargetCondition: CanSelectPermanentCondition,
  131. canTargetCondition_ByPreSelecetedList: null,
  132. canEndSelectCondition: null,
  133. maxCount: 1,
  134. canNoSelect: false,
  135. canEndNotMax: false,
  136. selectPermanentCoroutine: SelectPermanentCoroutine,
  137. afterSelectPermanentCoroutine: null,
  138. mode: SelectPermanentEffect.Mode.Custom,
  139. cardEffect: activateClass
  140. );
  141. selectPermanentEffect.SetUpCustomMessage("Select a Digimon to add source to", "Opponent is selecting a Digimon to add source to");
  142. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  143. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  144. {
  145. selectedPermanent = permanent;
  146. yield return null;
  147. }
  148. if (selectedPermanent != null)
  149. {
  150. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddExecutingCard(selectedCard));
  151. yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(new List<CardSource>() { selectedCard }, activateClass, isFacedown: true));
  152. bool CanSelectDigivovleCondition(CardSource card)
  153. {
  154. return card.HasDMTraits &&
  155. card.CanPlayCardTargetFrame(selectedPermanent.PermanentFrame, true, activateClass);
  156. }
  157. if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectDigivovleCondition))
  158. {
  159. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
  160. targetPermanent: selectedPermanent,
  161. cardCondition: CanSelectDigivovleCondition,
  162. payCost: true,
  163. reduceCostTuple: (reduceCost: 2, reduceCostCardCondition: null),
  164. fixedCostTuple: null,
  165. ignoreDigivolutionRequirementFixedCost: -1,
  166. isHand: true,
  167. activateClass: activateClass,
  168. successProcess: null));
  169. }
  170. }
  171. }
  172. }
  173. }
  174. }
  175. }
  176. #endregion
  177. #region Security
  178. if (timing == EffectTiming.SecuritySkill)
  179. {
  180. ActivateClass activateClass = new ActivateClass();
  181. activateClass.SetUpICardEffect("Draw 1, then place in battle area", CanUseCondition, card);
  182. activateClass.SetUpActivateClass(null, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDiscription());
  183. activateClass.SetIsSecurityEffect(true);
  184. cardEffects.Add(activateClass);
  185. string EffectDiscription()
  186. {
  187. return "[Security] <Draw 1>. Then, place this card in the battle area.";
  188. }
  189. bool CanUseCondition(Hashtable hashtable)
  190. {
  191. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  192. }
  193. }
  194. #endregion
  195. return cardEffects;
  196. }
  197. }
  198. }