LM_037.cs 6.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.LM
  4. {
  5. public class LM_037 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Color Requirements Condition
  11. if (timing == EffectTiming.None)
  12. {
  13. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  14. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  15. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  16. cardEffects.Add(ignoreColorConditionClass);
  17. bool CanUseCondition(Hashtable hashtable)
  18. {
  19. return CardEffectCommons.HasMatchConditionPermanent(permanent =>
  20. permanent.TopCard.Owner == card.Owner &&
  21. permanent.TopCard.CardColors.Contains(CardColor.Yellow) &&
  22. (permanent.IsDigimon || permanent.IsTamer), true);
  23. }
  24. bool CardCondition(CardSource cardSource)
  25. {
  26. if (cardSource == card)
  27. {
  28. return true;
  29. }
  30. return false;
  31. }
  32. }
  33. #endregion
  34. #region Main
  35. if (timing == EffectTiming.OptionSkill)
  36. {
  37. ActivateClass activateClass = new ActivateClass();
  38. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  39. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  40. cardEffects.Add(activateClass);
  41. string EffectDiscription()
  42. {
  43. return "[Main] Reveal the top 3 cards of your deck. Add 1 black or yellow Digimon card among them to the hand. Return the rest to the bottom of deck. Then, place this card in the battle area.";
  44. }
  45. bool CanSelectCardCondition(CardSource cardSource)
  46. {
  47. if (cardSource.IsDigimon)
  48. {
  49. if (cardSource.HasCardColor(CardColor.Black) || cardSource.HasCardColor(CardColor.Yellow))
  50. {
  51. return true;
  52. }
  53. }
  54. return false;
  55. }
  56. bool CanUseCondition(Hashtable hashtable)
  57. {
  58. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  59. }
  60. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  61. {
  62. List<CardSource> selectedCards = new List<CardSource>();
  63. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
  64. revealCount: 3,
  65. selectCardConditions:
  66. new SelectCardConditionClass[]
  67. {
  68. new SelectCardConditionClass(
  69. canTargetCondition:CanSelectCardCondition,
  70. canTargetCondition_ByPreSelecetedList:null,
  71. canEndSelectCondition:null,
  72. canNoSelect:false,
  73. selectCardCoroutine: null,
  74. message: "Select 1 black or yellow Digimon card.",
  75. maxCount: 1,
  76. canEndNotMax:false,
  77. mode: SelectCardEffect.Mode.AddHand
  78. )
  79. },
  80. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  81. activateClass: activateClass,
  82. canNoAction: false));
  83. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  84. }
  85. }
  86. #endregion
  87. #region Main Delay
  88. if (timing == EffectTiming.OnDeclaration)
  89. {
  90. ActivateClass activateClass = new ActivateClass();
  91. activateClass.SetUpICardEffect("Gain 2 memory", CanUseCondition, card);
  92. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  93. cardEffects.Add(activateClass);
  94. string EffectDiscription()
  95. {
  96. return "[Main] <Delay> Gain 2 memory.";
  97. }
  98. bool CanUseCondition(Hashtable hashtable)
  99. {
  100. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  101. }
  102. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  103. {
  104. bool deleted = false;
  105. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  106. IEnumerator SuccessProcess()
  107. {
  108. deleted = true;
  109. yield return null;
  110. }
  111. if (deleted)
  112. {
  113. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  114. }
  115. }
  116. }
  117. #endregion
  118. #region Security
  119. if (timing == EffectTiming.SecuritySkill)
  120. {
  121. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  122. }
  123. #endregion
  124. return cardEffects;
  125. }
  126. }
  127. }