LM_002.cs 3.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.LM
  4. {
  5. public class LM_002 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. bool CanActivateCondition(Hashtable hashtable)
  11. {
  12. if (CardEffectCommons.IsExistOnBattleArea(card))
  13. {
  14. if (card.Owner.HandCards.Count <= 7)
  15. {
  16. return true;
  17. }
  18. }
  19. return false;
  20. }
  21. #region Start of Main
  22. if (timing == EffectTiming.OnStartMainPhase)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect("Draw 1 card", CanUseCondition, card);
  26. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  27. cardEffects.Add(activateClass);
  28. string EffectDiscription()
  29. {
  30. return "[Start of Your Main Phase] If you have 7 or fewer cards in your hand, <Draw 1>.";
  31. }
  32. bool CanUseCondition(Hashtable hashtable)
  33. {
  34. if (CardEffectCommons.IsExistOnBattleArea(card))
  35. {
  36. if (CardEffectCommons.IsOwnerTurn(card))
  37. {
  38. return true;
  39. }
  40. }
  41. return false;
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  44. {
  45. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  46. }
  47. }
  48. #endregion
  49. #region When Attacking
  50. if (timing == EffectTiming.OnAllyAttack)
  51. {
  52. ActivateClass activateClass = new ActivateClass();
  53. activateClass.SetUpICardEffect("Draw 1 card", CanUseCondition, card);
  54. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  55. activateClass.SetIsInheritedEffect(true);
  56. cardEffects.Add(activateClass);
  57. string EffectDiscription()
  58. {
  59. return "[When Attacking] If you have 7 or fewer cards in your hand, <Draw 1>.";
  60. }
  61. bool CanUseCondition(Hashtable hashtable)
  62. {
  63. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  64. }
  65. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  66. {
  67. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  68. }
  69. }
  70. #endregion
  71. return cardEffects;
  72. }
  73. }
  74. }