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- using System;
- using System.Collections;
- using System.Collections.Generic;
- //Regalecusmon
- namespace DCGO.CardEffects.LM
- {
- public class LM_041 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternate Digivolution
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- if (targetPermanent.TopCard.IsLevel5)
- {
- if (targetPermanent.TopCard.EqualsTraits("DS"))
- {
- return true;
- }
- }
- return false;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, false, card: card, condition: null));
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("1 [DS] digimon unsuspends", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] 1 of your Digimon with the [DS] trait unsuspends.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
- {
- return true;
- }
- }
- return false;
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- if (permanent.TopCard.EqualsTraits("DS"))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.UnTap,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will be returned to unsuspend", "The opponent is selecting 1 Digimon that will be returned to unsuspend");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- }
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("1 [DS] digimon unsuspends", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] 1 of your Digimon with the [DS] trait unsuspends.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
- {
- return true;
- }
- }
- return false;
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- if (permanent.TopCard.EqualsTraits("DS"))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.UnTap,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will be returned to unsuspend", "The opponent is selecting 1 Digimon that will be returned to unsuspend");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- }
- }
- #endregion
- #region When Digivolving OPT
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Add top sec to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetHashString("WD/WA_LM_041");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] [Once Per Turn] If you have 1 or more memory, your opponent adds their top security card to the hand. Then, if you have 1 or less, until your opponent's turn ends, 1 of their Digimon or Tamers can't be suspended.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- return true;
- }
- return false;
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card))
- {
- if (permanent.IsDigimon || permanent.IsTamer)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (card.Owner.MemoryForPlayer >= 1 && card.Owner.Enemy.CanReduceSecurity() && card.Owner.Enemy.SecurityCards.Count >= 1)
- {
- CardSource topCard = card.Owner.Enemy.SecurityCards[0];
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner.Enemy,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
- activateClass).ReduceSecurity());
- }
- if (card.Owner.MemoryForPlayer <= 1 && CardEffectCommons.HasMatchConditionOpponentsPermanent(card, CanSelectPermanentCondition))
- {
- Permanent selectedPermanent = null;
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon or Tamer to stun", "The opponent is selecting 1 Digimon or tamer to stun");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotSuspendPlayerEffect(
- permanentCondition: (permanent) => permanent == selectedPermanent,
- effectDuration: EffectDuration.UntilOpponentTurnEnd,
- activateClass: activateClass,
- isOnlyActivePhase: false,
- effectName: "Can't Suspend"
- ));
- }
- }
- }
- #endregion
- #region When Attacking OPT
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Add top sec to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetHashString("WD/WA_LM_041");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Attacking] [Once Per Turn] If you have 1 or more memory, your opponent adds their top security card to the hand. Then, if you have 1 or less, until your opponent's turn ends, 1 of their Digimon or Tamers can't be suspended.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- return true;
- }
- return false;
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card))
- {
- if (permanent.IsDigimon || permanent.IsTamer)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (card.Owner.MemoryForPlayer >= 1 && card.Owner.Enemy.CanReduceSecurity() && card.Owner.Enemy.SecurityCards.Count >= 1)
- {
- CardSource topCard = card.Owner.Enemy.SecurityCards[0];
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner.Enemy,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
- activateClass).ReduceSecurity());
- }
- if (card.Owner.MemoryForPlayer <= 1 && CardEffectCommons.HasMatchConditionOpponentsPermanent(card, CanSelectPermanentCondition))
- {
- Permanent selectedPermanent = null;
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon or Tamer to stun", "The opponent is selecting 1 Digimon or tamer to stun");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotSuspendPlayerEffect(
- permanentCondition: (permanent) => permanent == selectedPermanent,
- effectDuration: EffectDuration.UntilOpponentTurnEnd,
- activateClass: activateClass,
- isOnlyActivePhase: false,
- effectName: "Can't Suspend"
- ));
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
|