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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- namespace DCGO.CardEffects.LM
- {
- public class LM_009 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Your Turn - when card would be played
- if (timing == EffectTiming.BeforePayCost)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reduce Play/Digivolution Cost", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- activateClass.SetHashString("PlayDigivolutionCost-_LM_009");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] When a card with [Angoramon] in its text would be played or one of your Digimon would digivolve into such a card, by suspending this Digimon, reduce the play or digivolution cost by 2.";
- }
- bool PermanentCondition(Permanent permanent)
- {
- if(CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- return true;
- }
- return false;
- }
- bool PlayCardCondition(CardSource cardSource)
- {
- if (CardEffectCommons.IsExistOnHand(cardSource))
- {
- if (cardSource.HasText("Angoramon"))
- return true;
- }
- return false;
- }
- bool DigivolveCardCondition(CardSource cardSource)
- {
- if (cardSource.IsDigimon)
- if (cardSource.HasText("Angoramon"))
- return true;
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, PlayCardCondition))
- {
- return true;
- }
- if (CardEffectCommons.CanTriggerWhenPermanentWouldDigivolve(hashtable, PermanentCondition, DigivolveCardCondition))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if(CardEffectCommons.IsOwnerTurn(card))
- {
- if(CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.CanActivateSuspendCostEffect(card))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if(CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (!card.PermanentOfThisCard().IsSuspended && card.PermanentOfThisCard().CanSuspend)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
- new List<Permanent>() { card.PermanentOfThisCard() },
- CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- if (card.PermanentOfThisCard().IsSuspended)
- {
- ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
- ChangeCostClass changeCostClass = new ChangeCostClass();
- changeCostClass.SetUpICardEffect("Cost -2", CanUseChangeCostCondition, card);
- changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
- card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
- bool CanUseChangeCostCondition(Hashtable hashtable)
- {
- return true;
- }
- int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
- {
- if (CardSourceCondition(cardSource))
- {
- if (RootCondition(root))
- {
- if (PermanentsCondition(targetPermanents))
- {
- Cost -= 2;
- }
- }
- }
- return Cost;
- }
- bool PermanentsCondition(List<Permanent> targetPermanents)
- {
- if (targetPermanents != null)
- {
- return true;
- }
- return false;
- }
- bool CardSourceCondition(CardSource cardSource)
- {
- if (cardSource != null)
- {
- if (cardSource.Owner == card.Owner)
- {
- return true;
- }
- }
- return false;
- }
- bool RootCondition(SelectCardEffect.Root root)
- {
- return true;
- }
- bool isUpDown()
- {
- return true;
- }
- }
- }
- }
- }
- }
- #endregion
- #region Your Turn - When becomes suspended
- if (timing == EffectTiming.OnTappedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("gain <Rush>", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffecDescription());
- cardEffects.Add(activateClass);
- string EffecDescription()
- {
- return "[Your Turn] When this Digimon becomes suspended, 1 of your Digimon with [Angoramon] in its text gains <Rush> for the turn.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if(CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent,card))
- {
- return permanent.TopCard.HasText("Angoramon");
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenPermanentSuspends(hashtable, (permanent) => permanent == card.PermanentOfThisCard());
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get effects.", "The opponent is selecting 1 Digimon that will get effects.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- Permanent selectedPermanent = permanent;
- if (selectedPermanent != null)
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRush(selectedPermanent, EffectDuration.UntilOwnerTurnEnd, activateClass));
- }
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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