P_243.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Digiseabass
  4. namespace DCGO.CardEffects.P
  5. {
  6. public class P_243 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Use Req
  12. if (timing == EffectTiming.None)
  13. {
  14. cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
  15. bool CardCondition(CardSource cardSource)
  16. {
  17. return cardSource.EqualsTraits("DM");
  18. }
  19. }
  20. #endregion
  21. #region Main
  22. if (timing == EffectTiming.OptionSkill)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect("Trash 1 to <Draw 2> and place in battle area", CanUseCondition, card);
  26. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  27. cardEffects.Add(activateClass);
  28. string EffectDescription()
  29. {
  30. return "[Main] By trashing 1 card from your hand, <Draw 2>. After, place this card in the battle area.";
  31. }
  32. bool CanUseCondition(Hashtable hashtable)
  33. {
  34. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  35. }
  36. IEnumerator ActivateCoroutine(Hashtable hashtable)
  37. {
  38. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  39. selectHandEffect.SetUp(
  40. selectPlayer: card.Owner,
  41. canTargetCondition: _ => true,
  42. canTargetCondition_ByPreSelecetedList: null,
  43. canEndSelectCondition: null,
  44. maxCount: 1,
  45. canNoSelect: true,
  46. canEndNotMax: false,
  47. isShowOpponent: true,
  48. selectCardCoroutine: null,
  49. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  50. mode: SelectHandEffect.Mode.Discard,
  51. cardEffect: activateClass);
  52. yield return StartCoroutine(selectHandEffect.Activate());
  53. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  54. {
  55. if (cardSources.Count >= 1)
  56. {
  57. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
  58. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  59. }
  60. }
  61. }
  62. }
  63. #endregion
  64. #region Delay
  65. if (timing == EffectTiming.OnStartTurn)
  66. {
  67. ActivateClass activateClass = new ActivateClass();
  68. activateClass.SetUpICardEffect("By top decking a [DM] Digimon from trash, may play a 3 cost or lower [DM] from trash for free", CanUseCondition, card);
  69. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
  70. cardEffects.Add(activateClass);
  71. string EffectDescription()
  72. {
  73. return "[Start of Your Turn] If your opponent has a Digimon, <Delay>.\r\n• By returning 1 [DM] trait Digimon card from your trash to the top of the deck, you may play 1 play cost 3 or lower [DM] trait card from your trash without paying the cost.";
  74. }
  75. bool CanUseCondition(Hashtable hashtable)
  76. {
  77. return CardEffectCommons.IsOwnerTurn(card)
  78. && CardEffectCommons.HasMatchConditionPermanent(PermanentCondition)
  79. && CardEffectCommons.CanDeclareOptionDelayEffect(card);
  80. }
  81. bool PermanentCondition(Permanent permanent)
  82. {
  83. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  84. }
  85. bool CanSelectCardCondition1(CardSource cardSource)
  86. {
  87. return cardSource.IsDigimon
  88. && cardSource.EqualsTraits("DM");
  89. }
  90. bool CanSelectCardCondition2(CardSource cardSource)
  91. {
  92. return cardSource.HasPlayCost
  93. && cardSource.GetCostItself <= 3
  94. && cardSource.EqualsTraits("DM")
  95. && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  96. }
  97. IEnumerator ActivateCoroutine(Hashtable hashtable)
  98. {
  99. yield return ContinuousController.instance.StartCoroutine(
  100. CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
  101. targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
  102. activateClass: activateClass, successProcess: _ => SuccessProcess(),
  103. failureProcess: null));
  104. IEnumerator SuccessProcess()
  105. {
  106. if(CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition1))
  107. {
  108. List<CardSource> selectedCards = new List<CardSource>();
  109. bool cardsAdded = false;
  110. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  111. selectCardEffect.SetUp(
  112. canTargetCondition: CanSelectCardCondition1,
  113. canTargetCondition_ByPreSelecetedList: null,
  114. canEndSelectCondition: null,
  115. canNoSelect: () => true,
  116. selectCardCoroutine: SelectCardCoroutine,
  117. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  118. message: "Select card to place at the top of the deck",
  119. maxCount: 1,
  120. canEndNotMax: false,
  121. isShowOpponent: false,
  122. mode: SelectCardEffect.Mode.Custom,
  123. root: SelectCardEffect.Root.Trash,
  124. customRootCardList: null,
  125. canLookReverseCard: true,
  126. selectPlayer: card.Owner,
  127. cardEffect: activateClass);
  128. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  129. IEnumerator SelectCardCoroutine(CardSource cardSource)
  130. {
  131. selectedCards.Add(cardSource);
  132. yield return null;
  133. }
  134. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  135. {
  136. if (selectedCards.Count == 1)
  137. {
  138. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(selectedCards));
  139. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(cardSources, "Deck Top Cards", true, true));
  140. cardsAdded = true;
  141. }
  142. }
  143. if (cardsAdded)
  144. {
  145. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
  146. canTargetCondition: CanSelectCardCondition2,
  147. SelectCardEffect.Root.Trash,
  148. activateClass,
  149. payCost: false
  150. ));
  151. }
  152. }
  153. }
  154. }
  155. }
  156. #endregion
  157. #region Security
  158. if (timing == EffectTiming.SecuritySkill)
  159. {
  160. ActivateClass activateClass = new ActivateClass();
  161. activateClass.SetUpICardEffect("Play 1 3 cost or lower [DM] from hand/trash for free", CanUseCondition, card);
  162. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  163. activateClass.SetIsSecurityEffect(true);
  164. cardEffects.Add(activateClass);
  165. string EffectDescription()
  166. => "[Security] You may play 1 play cost 3 or lower [DM] trait card from your hand or trash without paying the cost.";
  167. bool CanUseCondition(Hashtable hashtable)
  168. {
  169. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  170. }
  171. bool CanPlayCondition(CardSource cardSource)
  172. {
  173. return cardSource.HasPlayCost
  174. && cardSource.GetCostItself <= 3
  175. && cardSource.EqualsTraits("DM")
  176. && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  177. }
  178. IEnumerator ActivateCoroutine(Hashtable hashtable)
  179. {
  180. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCondition);
  181. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlayCondition);
  182. if (canSelectHand || canSelectTrash)
  183. {
  184. if (canSelectHand && canSelectTrash)
  185. {
  186. List<SelectionElement<int>> selectionElements1 = new List<SelectionElement<int>>()
  187. {
  188. new (message: $"From hand", value : 1, spriteIndex: 0),
  189. new (message: $"From trash", value : 2, spriteIndex: 0),
  190. new (message: $"Don't play", value: 3, spriteIndex: 1)
  191. };
  192. string selectPlayerMessage1 = "From which area will you play a card?";
  193. string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card.";
  194. GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
  195. }
  196. else
  197. {
  198. GManager.instance.userSelectionManager.SetInt(canSelectHand ? 1 : 2);
  199. }
  200. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  201. SelectCardEffect.Root root = GManager.instance.userSelectionManager.SelectedIntValue == 1 ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash;
  202. bool doSelect = GManager.instance.userSelectionManager.SelectedIntValue != 3;
  203. if (doSelect)
  204. {
  205. #region Hand/Trash Card Selection & Play
  206. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
  207. canTargetCondition: CanPlayCondition,
  208. root,
  209. activateClass,
  210. payCost: false
  211. ));
  212. #endregion
  213. }
  214. }
  215. }
  216. }
  217. #endregion
  218. return cardEffects;
  219. }
  220. }
  221. }