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- using System.Collections;
- using System.Collections.Generic;
- // Digiseabass
- namespace DCGO.CardEffects.P
- {
- public class P_243 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Use Req
- if (timing == EffectTiming.None)
- {
- cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
- bool CardCondition(CardSource cardSource)
- {
- return cardSource.EqualsTraits("DM");
- }
- }
- #endregion
- #region Main
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash 1 to <Draw 2> and place in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[Main] By trashing 1 card from your hand, <Draw 2>. After, place this card in the battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: _ => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (cardSources.Count >= 1)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- }
- }
- #endregion
- #region Delay
- if (timing == EffectTiming.OnStartTurn)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("By top decking a [DM] Digimon from trash, may play a 3 cost or lower [DM] from trash for free", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[Start of Your Turn] If your opponent has a Digimon, <Delay>.\r\n• By returning 1 [DM] trait Digimon card from your trash to the top of the deck, you may play 1 play cost 3 or lower [DM] trait card from your trash without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.HasMatchConditionPermanent(PermanentCondition)
- && CardEffectCommons.CanDeclareOptionDelayEffect(card);
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.EqualsTraits("DM");
- }
- bool CanSelectCardCondition2(CardSource cardSource)
- {
- return cardSource.HasPlayCost
- && cardSource.GetCostItself <= 3
- && cardSource.EqualsTraits("DM")
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
- targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
- activateClass: activateClass, successProcess: _ => SuccessProcess(),
- failureProcess: null));
- IEnumerator SuccessProcess()
- {
- if(CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition1))
- {
- List<CardSource> selectedCards = new List<CardSource>();
- bool cardsAdded = false;
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition1,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- message: "Select card to place at the top of the deck",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: false,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (selectedCards.Count == 1)
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(selectedCards));
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(cardSources, "Deck Top Cards", true, true));
- cardsAdded = true;
- }
- }
- if (cardsAdded)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
- canTargetCondition: CanSelectCardCondition2,
- SelectCardEffect.Root.Trash,
- activateClass,
- payCost: false
- ));
- }
- }
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play 1 3 cost or lower [DM] from hand/trash for free", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDescription()
- => "[Security] You may play 1 play cost 3 or lower [DM] trait card from your hand or trash without paying the cost.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanPlayCondition(CardSource cardSource)
- {
- return cardSource.HasPlayCost
- && cardSource.GetCostItself <= 3
- && cardSource.EqualsTraits("DM")
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCondition);
- bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlayCondition);
- if (canSelectHand || canSelectTrash)
- {
- if (canSelectHand && canSelectTrash)
- {
- List<SelectionElement<int>> selectionElements1 = new List<SelectionElement<int>>()
- {
- new (message: $"From hand", value : 1, spriteIndex: 0),
- new (message: $"From trash", value : 2, spriteIndex: 0),
- new (message: $"Don't play", value: 3, spriteIndex: 1)
- };
- string selectPlayerMessage1 = "From which area will you play a card?";
- string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card.";
- GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
- }
- else
- {
- GManager.instance.userSelectionManager.SetInt(canSelectHand ? 1 : 2);
- }
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- SelectCardEffect.Root root = GManager.instance.userSelectionManager.SelectedIntValue == 1 ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash;
- bool doSelect = GManager.instance.userSelectionManager.SelectedIntValue != 3;
- if (doSelect)
- {
- #region Hand/Trash Card Selection & Play
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
- canTargetCondition: CanPlayCondition,
- root,
- activateClass,
- payCost: false
- ));
- #endregion
- }
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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