P_051.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_051 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Draw 2", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] If you have a Tamer in play, <Draw 2>. (Draw 2 cards from your deck.)";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. if (card.Owner.LibraryCards.Count >= 1)
  32. {
  33. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsTamer))
  34. {
  35. return true;
  36. }
  37. }
  38. }
  39. return false;
  40. }
  41. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  42. {
  43. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
  44. }
  45. }
  46. if (timing == EffectTiming.None)
  47. {
  48. bool Condition()
  49. {
  50. if (CardEffectCommons.IsExistOnBattleArea(card))
  51. {
  52. if (CardEffectCommons.IsOpponentTurn(card))
  53. {
  54. return true;
  55. }
  56. }
  57. return false;
  58. }
  59. cardEffects.Add(CardEffectFactory.CanNotBeAttackedSelfStaticEffect(
  60. attackerCondition: null,
  61. isInheritedEffect: false,
  62. card: card,
  63. condition: Condition,
  64. effectName: "Can't be Attacked"
  65. ));
  66. }
  67. return cardEffects;
  68. }
  69. }