P_060.cs 2.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_060 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnAllyAttack)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  18. activateClass.SetIsInheritedEffect(true);
  19. activateClass.SetHashString("Memory+1_P_060");
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[When Attacking][Once Per Turn] If you have a [Ruli Tsukiyono] in play, gain 1 memory.";
  24. }
  25. bool CanUseCondition(Hashtable hashtable)
  26. {
  27. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  28. }
  29. bool CanActivateCondition(Hashtable hashtable)
  30. {
  31. if (CardEffectCommons.IsExistOnBattleArea(card))
  32. {
  33. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.TopCard.CardNames.Contains("Ruli Tsukiyono")))
  34. {
  35. return true;
  36. }
  37. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.TopCard.CardNames.Contains("RuliTsukiyono")))
  38. {
  39. return true;
  40. }
  41. }
  42. return false;
  43. }
  44. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  45. {
  46. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  47. }
  48. }
  49. return cardEffects;
  50. }
  51. }