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- using System.Collections;
- using System.Collections.Generic;
- using System;
- //Unique Emblem: Honeycomb Commander
- namespace DCGO.CardEffects.P
- {
- public class P_230 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Main
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal 3, add 1 [Royal Base] in text and 1 [Liberator] trait, bot deck the rest, place in battle area.", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] Reveal the top 3 cards of your deck. Add 1 Digimon card with [Royal Base] in its text and 1 [LIBERATOR] trait card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.HasText("Royal Base");
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.EqualsTraits("LIBERATOR");
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 3,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition,
- message: "Select 1 card with [Royal Base] in text.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition1,
- message: "Select 1 [LIBERATOR] trait card.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- },
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass));
-
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- #endregion
- #region Your turn - Delay
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Digivolve into a level 6 or lower [LIBERATOR] Digimon for 3 less.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] When any of your [Winr]s are played, <Delay>.\r\n 1 of your Digimon may digivolve into a level 6 or lower [LIBERATOR] trait card in the hand with the digivolution cost reduced by 3.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanDeclareOptionDelayEffect(card)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PlayedPermanentCondition);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool PlayedPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)
- && permanent.TopCard.EqualsCardName("Winr");
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
- }
- bool CardCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.HasLevel
- && cardSource.Level <= 6
- && cardSource.HasLiberatorTraits;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- bool delaySuccessful = false;
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
- IEnumerator SuccessProcess()
- {
- delaySuccessful = true;
- yield return null;
- }
- if (delaySuccessful)
- {
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition))
- {
- Permanent selectedDigimon = null;
- #region Select Permanent
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, PermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: PermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedDigimon = permanent;
- yield return null;
- }
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to digivolve", "The opponent is selecting 1 Digimon to digivolve");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- #endregion
- if (selectedDigimon != null) yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.DigivolveIntoHandOrTrashCard(
- targetPermanent: selectedDigimon,
- cardCondition: CardCondition,
- payCost: true,
- reduceCostTuple: (reduceCost: 3, reduceCostCardCondition: null),
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: true,
- activateClass: activateClass,
- successProcess: null
- )
- );
- }
- }
- }
- }
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- CardEffectCommons.AddActivateMainOptionSecurityEffect(
- card: card,
- cardEffects: ref cardEffects,
- effectName: "Reveal 3, add 1 [Royal Base] in text and 1 [Liberator] trait, bot deck the rest, place in battle area.");
- }
- #endregion
- return cardEffects;
- }
- }
- }
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