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- using System.Collections;
- using System.Collections.Generic;
- using System;
- //Unique Emblem: Machina's Ascension
- namespace DCGO.CardEffects.P
- {
- public class P_237 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Ignore Color Requirement
- if (timing == EffectTiming.None)
- {
- cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
- bool CardCondition(CardSource cardSource)
- {
- return cardSource.HasText("Maquinamon");
- }
- }
- #endregion
- #region Main
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play 1 [Maquinamon]/[Unchained] from hand or trash, then place in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] You may play 1 [Maquinamon] or [Unchained] from your hand or trash without paying the cost. Then, place this card in the battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return (cardSource.EqualsCardName("Maquinamon") || cardSource.EqualsCardName("Unchained"))
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition) || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
- {
- bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
- bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
- if (canSelectHand || canSelectTrash)
- {
- #region Setup Location Selection
- if (canSelectHand && canSelectTrash)
- {
- List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage = "From which area do you select a card?";
- string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- }
- else
- {
- GManager.instance.userSelectionManager.SetBool(canSelectHand);
- }
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- #endregion
- bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
- CardSource selectedCard = null;
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCard = cardSource;
- yield return null;
- }
- #region Hand/Trash Card Selection & Play
- if (fromHand)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 [Maquinamon]/[Unchained] to play.", "The opponent is selecting 1 [Maquinamon]/[Unchained] to play.");
- yield return StartCoroutine(selectHandEffect.Activate());
- if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayPermanentCards(new List<CardSource>() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Hand, true));
- }
- else
- {
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 [Maquinamon]/[Unchained] to play.",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 [Maquinamon]/[Unchained] to play.", "The opponent is selecting 1 [Maquinamon]/[Unchained] to play.");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayPermanentCards(new List<CardSource>() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Trash, true));
- }
- #endregion
- }
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- #endregion
- #region Your turn - Delay
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Digivolve into a level 6 or lower Digimon w/[Maquinamon] in text for free.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] When any of your [Unchained] are played, <Delay>.\r\n 1 of your Digimon may digivolve into a level 6 or lower Digimon card with [Maquinamon] in its text in the hand without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanDeclareOptionDelayEffect(card)
- && CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PlayedPermanentCondition);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool PlayedPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)
- && permanent.TopCard.EqualsCardName("Unchained");
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
- }
- bool CardCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.HasLevel
- && cardSource.Level <= 6
- && cardSource.HasText("Maquinamon");
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- bool delaySuccessful = false;
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
- IEnumerator SuccessProcess()
- {
- delaySuccessful = true;
- yield return null;
- }
- if (delaySuccessful)
- {
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition))
- {
- Permanent selectedDigimon = null;
- #region Select Permament
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, PermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: PermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedDigimon = permanent;
- yield return null;
- }
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to digivolve", "The opponent is selecting 1 Digimon to digivolve");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- #endregion
- if (selectedDigimon != null) yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.DigivolveIntoHandOrTrashCard(
- targetPermanent: selectedDigimon,
- cardCondition: CardCondition,
- payCost: false,
- reduceCostTuple: null,
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: true,
- activateClass: activateClass,
- successProcess: null
- )
- );
- }
- }
- }
- }
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- CardEffectCommons.AddActivateMainOptionSecurityEffect(
- card: card,
- cardEffects: ref cardEffects,
- effectName: "Play 1 [Maquinamon]/[Unchained] from hand or trash, then place in battle area");
- }
- #endregion
- return cardEffects;
- }
- }
- }
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