P_020.cs 4.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_020 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDestroyedAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play 1 level 4 or lower Digimon from trash", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Deletion] You may play a purple Digimon Card with a level of 4 or less from your trash without paying its memory cost. Any [On Play] effects on Digimon played with this effect don't activate.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsDigimon)
  26. {
  27. if (cardSource.HasCardColor(CardColor.Purple))
  28. {
  29. if (cardSource.Level <= 4)
  30. {
  31. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  32. {
  33. if (cardSource.HasLevel)
  34. {
  35. return true;
  36. }
  37. }
  38. }
  39. }
  40. }
  41. return false;
  42. }
  43. bool CanUseCondition(Hashtable hashtable)
  44. {
  45. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  46. }
  47. bool CanActivateCondition(Hashtable hashtable)
  48. {
  49. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  50. {
  51. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  52. {
  53. return true;
  54. }
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  61. {
  62. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  63. List<CardSource> selectedCards = new List<CardSource>();
  64. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  65. selectCardEffect.SetUp(
  66. canTargetCondition: CanSelectCardCondition,
  67. canTargetCondition_ByPreSelecetedList: null,
  68. canEndSelectCondition: null,
  69. canNoSelect: () => true,
  70. selectCardCoroutine: SelectCardCoroutine,
  71. afterSelectCardCoroutine: null,
  72. message: "Select 1 card to play.",
  73. maxCount: maxCount,
  74. canEndNotMax: false,
  75. isShowOpponent: true,
  76. mode: SelectCardEffect.Mode.Custom,
  77. root: SelectCardEffect.Root.Trash,
  78. customRootCardList: null,
  79. canLookReverseCard: true,
  80. selectPlayer: card.Owner,
  81. cardEffect: activateClass);
  82. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  83. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  84. yield return StartCoroutine(selectCardEffect.Activate());
  85. IEnumerator SelectCardCoroutine(CardSource cardSource)
  86. {
  87. selectedCards.Add(cardSource);
  88. yield return null;
  89. }
  90. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: false));
  91. }
  92. }
  93. }
  94. return cardEffects;
  95. }
  96. }