P_046.cs 2.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_046 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnUseOption)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  18. activateClass.SetIsInheritedEffect(true);
  19. activateClass.SetHashString("Memory+1_P_046");
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[Your Turn][Once Per Turn] When you use an Option card, gain 1 memory.";
  24. }
  25. bool CanUseCondition(Hashtable hashtable)
  26. {
  27. if (CardEffectCommons.IsExistOnBattleArea(card))
  28. {
  29. if (CardEffectCommons.IsOwnerTurn(card))
  30. {
  31. if (CardEffectCommons.CanTriggerWhenOwnerUseOption(hashtable, null, null, card))
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. return false;
  38. }
  39. bool CanActivateCondition(Hashtable hashtable)
  40. {
  41. if (CardEffectCommons.IsExistOnBattleArea(card))
  42. {
  43. return true;
  44. }
  45. return false;
  46. }
  47. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  48. {
  49. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  50. }
  51. }
  52. return cardEffects;
  53. }
  54. }