P_071.cs 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_071 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.SecuritySkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play 1 level 3 Digimon from trash and add this card to hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. activateClass.SetIsSecurityEffect(true);
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "[Security] At the end of the battle, you may play 1 purple level 3 Digimon card from your trash without paying its memory cost. Then, add this card to its owner's hand.";
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  27. }
  28. bool CanActivateCondition(Hashtable hashtable)
  29. {
  30. if (CardEffectCommons.IsExistOnExecutingArea(card))
  31. {
  32. return true;
  33. }
  34. return false;
  35. }
  36. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  37. {
  38. yield return null;
  39. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
  40. ActivateClass activateClass1 = new ActivateClass();
  41. activateClass1.SetUpICardEffect("Play 1 level 3 Digimon from trash and add this card to hand", CanUseCondition1, card);
  42. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  43. card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
  44. string EffectDiscription1()
  45. {
  46. return "Play 1 purple level 3 Digimon card from your trash without paying its memory cost. Then, add this card to its owner's hand.";
  47. }
  48. bool CanSelectCardCondition(CardSource cardSource)
  49. {
  50. if (cardSource != null)
  51. {
  52. if (cardSource.IsDigimon)
  53. {
  54. if (cardSource.Owner == card.Owner)
  55. {
  56. if (cardSource.HasCardColor(CardColor.Purple))
  57. {
  58. if (cardSource.Level == 3)
  59. {
  60. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  61. {
  62. if (cardSource.HasLevel)
  63. {
  64. return true;
  65. }
  66. }
  67. }
  68. }
  69. }
  70. }
  71. }
  72. return false;
  73. }
  74. bool CanUseCondition1(Hashtable hashtable)
  75. {
  76. return true;
  77. }
  78. bool CanActivateCondition1(Hashtable hashtable)
  79. {
  80. return true;
  81. }
  82. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  83. {
  84. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  85. {
  86. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  87. List<CardSource> selectedCards = new List<CardSource>();
  88. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  89. selectCardEffect.SetUp(
  90. canTargetCondition: CanSelectCardCondition,
  91. canTargetCondition_ByPreSelecetedList: null,
  92. canEndSelectCondition: null,
  93. canNoSelect: () => true,
  94. selectCardCoroutine: SelectCardCoroutine,
  95. afterSelectCardCoroutine: null,
  96. message: "Select 1 card to play.",
  97. maxCount: maxCount,
  98. canEndNotMax: false,
  99. isShowOpponent: true,
  100. mode: SelectCardEffect.Mode.Custom,
  101. root: SelectCardEffect.Root.Trash,
  102. customRootCardList: null,
  103. canLookReverseCard: true,
  104. selectPlayer: card.Owner,
  105. cardEffect: activateClass);
  106. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  107. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  108. yield return StartCoroutine(selectCardEffect.Activate());
  109. IEnumerator SelectCardCoroutine(CardSource cardSource)
  110. {
  111. selectedCards.Add(cardSource);
  112. yield return null;
  113. }
  114. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  115. }
  116. if (card.Owner.ExecutingCards.Contains(card))
  117. {
  118. yield return ContinuousController.instance.StartCoroutine(card.Owner.brainStormObject.CloseBrainstrorm(card));
  119. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { card }, false, activateClass));
  120. }
  121. }
  122. ICardEffect GetCardEffect1(EffectTiming _timing)
  123. {
  124. if (_timing == EffectTiming.OnEndBattle)
  125. {
  126. return activateClass1;
  127. }
  128. return null;
  129. }
  130. }
  131. }
  132. return cardEffects;
  133. }
  134. }