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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Gigimon
- namespace DCGO.CardEffects.P
- {
- public class P_177 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnDestroyedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- => "[On Deletion] You may return 1 card with [Growlmon]/[Gallantmon] in its name from your trash to the hand.";
- bool CanSelectCardCondition(CardSource cardSource)
- => cardSource.ContainsCardName("Growlmon") || cardSource.ContainsCardName("Gallantmon");
- bool CanUseCondition(Hashtable hashtable)
- => CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
- bool CanActivateCondition(Hashtable hashtable)
- => CardEffectCommons.CanActivateOnDeletion(card, activateClass)
- && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
- {
- int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to add to your hand.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.AddHand,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- }
- }
- return cardEffects;
- }
- }
- }
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