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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class P_024 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] If you have [Tai Kamiya] in play, you may place 1 of your [Agumon] cards at the bottom of its owner's deck to trigger <Draw 3>. (Draw 3 cards from your deck.) Trash that Digimon's digivolution cards.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent.TopCard.CardNames.Contains("Tai Kamiya"))
- {
- return true;
- }
- if (permanent.TopCard.CardNames.Contains("TaiKamiya"))
- {
- return true;
- }
- }
- return false;
- }
- bool CanSelectPermanentCondition1(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent.TopCard.CardNames.Contains("Agumon"))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1)
- {
- if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition1) >= 1)
- {
- Permanent bouncePermanent = null;
- int maxCount = Math.Min(1, card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition1));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition1,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 [Agumon] to return to the bottom of deck.", "The opponent is selecting 1 [Agumon] to return to the bottom of deck.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- bouncePermanent = permanent;
- yield return null;
- }
- if (bouncePermanent != null)
- {
- if (bouncePermanent.TopCard != null)
- {
- if (!bouncePermanent.TopCard.CanNotBeAffected(activateClass))
- {
- if (!bouncePermanent.CannotReturnToLibrary(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(new DeckBottomBounceClass(new List<Permanent>() { bouncePermanent }, CardEffectCommons.CardEffectHashtable(activateClass)).DeckBounce());
- if (bouncePermanent.TopCard == null && bouncePermanent.LibraryBounceEffect == activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 3, activateClass).Draw());
- }
- }
- }
- }
- }
- }
- }
- }
- }
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] Add this card to its owner's hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
- }
- }
- return cardEffects;
- }
- }
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