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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class P_123 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnMove)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Hatch and memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] [Once Per Turn] When one of your Digimon moves from the breeding area to the battle area, you may hatch in your breeding area. Then, gain 1 memory.";
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- if (CardEffectCommons.CanTriggerOnMove(hashtable, PermanentCondition))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.CanHatch)
- {
- List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"Hatch", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"Not hatch", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage = "Will you hatch in Breeding Area?";
- string notSelectPlayerMessage = "The opponent is selecting whether to hatch in Breeding Area.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- bool doHatch = GManager.instance.userSelectionManager.SelectedBoolValue;
- if (doHatch)
- {
- yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: card.Owner, hashtable: CardEffectCommons.CardEffectHashtable(activateClass)).Hatch());
- }
- }
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- return cardEffects;
- }
- }
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