P_037.cs 4.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_037 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Reveal the top 4 cards of your deck. Add 1 yellow Digimon card among them to your hand. Place the remaining cards at the bottom of your deck in any order. Then, place this card in your battle area.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsDigimon)
  26. {
  27. if (cardSource.HasCardColor(CardColor.Yellow))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  39. {
  40. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  41. revealCount: 4,
  42. simplifiedSelectCardConditions:
  43. new SimplifiedSelectCardConditionClass[]
  44. {
  45. new SimplifiedSelectCardConditionClass(
  46. canTargetCondition:CanSelectCardCondition,
  47. message: "Select 1 yellow Digimon card.",
  48. mode: SelectCardEffect.Mode.AddHand,
  49. maxCount: 1,
  50. selectCardCoroutine: null),
  51. },
  52. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  53. activateClass: activateClass
  54. ));
  55. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  56. }
  57. }
  58. if (timing == EffectTiming.OnDeclaration)
  59. {
  60. ActivateClass activateClass = new ActivateClass();
  61. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  62. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  63. cardEffects.Add(activateClass);
  64. string EffectDiscription()
  65. {
  66. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
  67. }
  68. bool CanUseCondition(Hashtable hashtable)
  69. {
  70. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  71. }
  72. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  73. {
  74. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  75. IEnumerator SuccessProcess()
  76. {
  77. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  78. }
  79. }
  80. }
  81. if (timing == EffectTiming.SecuritySkill)
  82. {
  83. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  84. }
  85. return cardEffects;
  86. }
  87. }